when i get back home i’ll share some useful files i have
Perfect, thank you.
Anyway, going back to that, are you sure about this value ?
R77 is a solid rocket booster, no ? 700 seems like a lot actually
Indeed, it is just a start for things to look at to answer these types of questions.
I’ve been corrected by mythicpi, was comparing 2 different units.
Disregard my previous messages lol
I would expect that liquid fuel in the same manner as large rockets, requires serious pipework and containment that only makes it efficient for larger rocket motors, it probably does have a higher ISP, but i do still doubt its anywhere near 1/2.
Solid fuel is much better for being able to use it whenever iirc
I’m confident that unless Gaijin do their normal nonsense Meteor will be a really good missile. But I do agree on the comments about notching and chaffing. What’s the point in a 100+km missile if the enemy can just go into a notch and/or chaff and defeat it even at sub 20km range.
The advantage Meteor will have imo is that in basically any shot made on current WT maps (barring the NT event map which was 4x bigger than all current WT maps), the meteor (if modelled correctly) will be going active while above M3.5, and will likely be intercepting you above M4.0.
This is MUCH faster than anything else fired by air to air platforms in-game, and maneuvers likely wont slow it down much, since it’ll have the ramjet to power through energy losses. For comparison, this is like trying to dodge an 8km head-on shot from an R-77-1, but instead of it being at 8km when you can see the enemy jet and shoot back, its anytime they fire a missile at you and guide it to pitbull.
So now, lets say its avg speed from lock at 16km to theoretical intercept is M4.0, at 6km alt, that’s ~4560kph (1267m/s). If you’re flying at it at M1.0, when it goes pitbull, you’re dealing with a closure rate of ~1584m/s, which means you have between ~10.1-12.63s to react to the lock, turn into the notch, and chaff the missile off before it impacts you. Shot from basically anywhere on the current 126x126km map.
Like, yes, if you’re already practicing good BVR tactics, you’re already near the notch when it arrives, then sure, it’ll be easy to just notch and chaff. But there is effectively nothing you can do to change the “danger” of the shot. At basically any range, and any alt, from lock to impact you have a touch over 10s to defend once the missile locks you.
an almost 24/7 fakour-90 in terms of terminal speed, but it has a mica like seeker, 1/2 of the nations will have access to it and all of them will have 4-7 of them. yikes
My intuition;
Your Maths;
My feels;
Spoiler

That is true. The issue with ARH missiles is that you can’t change the target size for the missile. So for example for Phoenix had a mode for small, medium and large RCS targets so taking arbitrary numbers 10nm, 15nm and 20nm the time from Pitbull to impact gets significantly increased depending on the target.
The ability to change the target for the missile should change with the NCTR where it will tell the missile “Hey that’s an Su-30” or other and then the missile will switch on closer to the target than say a Tu-95.
Anyone want to make a suggestion for this?
that is even a thing for SARH missiles
the Mig-29 and Su-27 have a control knob for target size and i think even the Mig-23 has (not 100% sure on that one tho)
So, according to that presentation, a “Solid Fuel RamJet” (which the Meteor uses) has a specific impulse of 9000-16000 Ns/kg (presentation page 184). So an ISP around 918 to 1632 s.
i’m missing something, shouldn’t it be around 600-1000 ISP?
9000 / 9,81 =~ 917,4
16000 / 9,81 =~ 1631
So if the formular is correct, these are the values for “Solid Fuel RamJets” according to the linked presentation.
has anyone tried to make the meteor in statshark yet?
you cant really since its a ramjet and gajin/statshark has only solid fuel motors
so you can approximate via adjusting the second stage, but you cant model the throttling



