Eurofighter Typhoon (UK versions) - Technical data and discussion (Part 2)

We need to get your poking stick sharpened :P

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Sound mod withdrawal is real.

Game sound awful now.

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Anyone else having some real fucky RWR responses/displays? At short distances a missile coming from around 135° right-behind you is shown as coming exactly 90° from the right. Needless to say the notching was unsuccessful.

Ive not had that, but I have had a few missile stay on my RWR for like 2 minutes chasing me, which I dont understand either from the stand point of battery or how it kinematically “kept up” with for that long

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This I always thought was gaijins inability to model airframes as opaque to radars → Every missile flying away from you also triggers the RWR with high strength as the missiles radar backlobe behaves like the missile body isn’t blocking it. Same with aircraft radars which is also the reason you get radar warnings from aircrafts you’re chasing lol

Ah… that it might be

It’s a really annoying behavior as you never know if suddenly someone or some missile popped up behind you or you didn’t see another enemy plane coming frontal in a chase.

Already made a bugreport about it a year ago.The answer was this:

grafik

Like “Yeah we know but we also won’t fix it”.

@Gunjob
Is there anything which can be done about this or can it be carried to the devs? It’s really annoying and unrealistic that the airframe of the plane or missile is transparent for its own radar backlobes and causes you to reflexively start maneuvers which are either unnecessary, straight up put you into a “dangerous” situation or take your attention from what’s important while flying.

On that note: RWRs need some rework themselves, like a toggleable range scale and inactive/fading contacts keeping their relative coordinates on the RWR so they aren’t static during your own maneuvers and update their position only on a “blip”.

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Isnt that a guess?

It’s a fairly reasonable one

No ALARM missile in game

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Sadly with how excessively effective the AI radar SAMs are at intercepting munitions the parachute functionality of ALARM would be super detrimental :v

They also just have outright infinite ammo, so it’s barely worth bothering with ARMs against them unless you’ve got some friends to volley off a large barrage of them simultaneously.

Assuming the AI never switched the radar off, then it would be irelevant, but 9x ARM might actually overhwhelm the defences. Especially if they werent this heavy in actual ARB/ASB maps

ppl saying nice things on my death bed

Well, the OSAs activate and deactivate their radars only on demand. So they can be only targeted while they guide a missile.

Hate to break it to you. They all have basically the same seeker, with ASRAAM block 6 bringing the newest and most advanced

do we know what the seeker’s view looks like?

oh no your gonna be dead long before the challenger 2 gets buffed. so will i probably

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Huh? Debate wasn’t about which seeker is superior but rather which missile is more suitable for dogfights which in this case IRIS-T slaps the shit out of ASRAAM.

Hmm… Interesting. Hadnt noticed that though was only using aircraft with rubbish RWR

Your comment was about effectiveness of flares against the missile, both missiles will be affected similarly