The 360° spherical IRST could also be pretty interesting. It can detect and track a Falcon 9 rocket in flight at over 1,300 km away. Obviously aircraft detection range will be shorter but presumably still pretty damn impressive.
It can also automatically detect a tank’s gun firing and geo-locate the tank for the pilot.
There is the “sidekick” dual missile rack which allows a total of 6 AMRAAMs to be carried internally, plus the two external missiles, for a total of 8.
Probably, Only aircraft im having issues fighting as they seem to just be better in every regard. And when you do kill them, they just spam missiles at you, which I thought was meant to be impossible with the recent changes
They implemented the avionic damage mechanic, then reverted it, then implemented it again with a bit less chance of critical damage, then reverted it again, no joke.
I’m still of the opinion that 3D modules that can get disabled are a much better option than a sloppy RNG mechanic.
What attribute or data was used to get the Paveway IVs a Mach 1.5 release speed? Just wondering what to look for to see if Spice-250s could get the same. Getting a Typhoon down to Mach 1 is hard enough as it is, but it also rather cripples the Typhoon’s main strength too