does it also come with a laser? or is it passive only?
su-57s irsts for example have lasers still
AFAIK the “Electronic & Propulsion Control Unit” and the “Datalink Subsystem”.

Source for the image: Meteor Missile - Think Defence
is it just me or does Su-30SM2 out-accelerate the typhoon to mach 2?
Just made a suggestion for updated CCIP/CCRP symbology for glide bombs. Lets hope it gets accepted
has those magic AL-41 engines
Probably, Only aircraft im having issues fighting as they seem to just be better in every regard. And when you do kill them, they just spam missiles at you, which I thought was meant to be impossible with the recent changes
lol not even close. Eurofighter completely out speeds it
They implemented the avionic damage mechanic, then reverted it, then implemented it again with a bit less chance of critical damage, then reverted it again, no joke.
I’m still of the opinion that 3D modules that can get disabled are a much better option than a sloppy RNG mechanic.
That’ll explain it then
To a lower mach sure, but the typhoon hits a brick wall approaching m2 and burns all of that speed if it even dares to turn.
So a 16x load total with a pair of sidekick racks. Doesn’t help the 35B though. TWZ is reporting its only for A/C F-35 Closer To Carrying Six AIM-120 Missiles Internally
What attribute or data was used to get the Paveway IVs a Mach 1.5 release speed? Just wondering what to look for to see if Spice-250s could get the same. Getting a Typhoon down to Mach 1 is hard enough as it is, but it also rather cripples the Typhoon’s main strength too
could be useful for dealing with SAM’s as well
can it fully eject the pylons to go back to being stealthy?
You could almost suspect intent ^^
No but it does have a much higher airspawn speed than the Typhoon where the Typhoon spawns in subsonic while Su-30SM2 spawns in Mach 1.2.
Why does Russian jet have higher spawn speed
“Balance”
That’s a good question. Why does a jet like Su-30SM2 that have superb* radar, missile qualities, and missile count which makes it dominant at mid and late-game need to also dominate early-game?
Early-game should be an area where the F-15s and Eurofighters dominate but they want to give the SU-30SM2’s a spawn advantage in early-game which cancels out Eurofighter/F-15’s early-game advantage but it still keeps all of the mid-game and late-game advantages.

