Eurofighter Typhoon (UK versions) - Technical data and discussion (Part 2)

The jet:

The gun:

The ammo:
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Please fix the damage, it’s HIT simulator after the damage model changes…

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can’t wait for MMW brimstones to get multipathed by anything below 60m

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Funny cuz that would be every single target on the ground.

So. Nearly finished the A2A side of spading the new Typhoon. Very fun, just a shame the Su-30SM2 is better in every singel respect (better radar, better missiles, better FM) but otherwise not bad,

Just need to get our CMs fixed, missiles fixed and FM fixed and we’ll have a solid aircraft

What type of electronic components are stored within the fairing? (Behind the Air Intake)

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Meteor just won’t work with sidekick

The 360° spherical IRST could also be pretty interesting. It can detect and track a Falcon 9 rocket in flight at over 1,300 km away. Obviously aircraft detection range will be shorter but presumably still pretty damn impressive.

It can also automatically detect a tank’s gun firing and geo-locate the tank for the pilot.

There is the “sidekick” dual missile rack which allows a total of 6 AMRAAMs to be carried internally, plus the two external missiles, for a total of 8.

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That rather cool too, so could be useful if any of that is modeled.

does it also come with a laser? or is it passive only?
su-57s irsts for example have lasers still

AFAIK the “Electronic & Propulsion Control Unit” and the “Datalink Subsystem”.

grafik

Source for the image: Meteor Missile - Think Defence

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is it just me or does Su-30SM2 out-accelerate the typhoon to mach 2?

Just made a suggestion for updated CCIP/CCRP symbology for glide bombs. Lets hope it gets accepted

has those magic AL-41 engines

Probably, Only aircraft im having issues fighting as they seem to just be better in every regard. And when you do kill them, they just spam missiles at you, which I thought was meant to be impossible with the recent changes

lol not even close. Eurofighter completely out speeds it

They implemented the avionic damage mechanic, then reverted it, then implemented it again with a bit less chance of critical damage, then reverted it again, no joke.

I’m still of the opinion that 3D modules that can get disabled are a much better option than a sloppy RNG mechanic.

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That’ll explain it then

To a lower mach sure, but the typhoon hits a brick wall approaching m2 and burns all of that speed if it even dares to turn.

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So a 16x load total with a pair of sidekick racks. Doesn’t help the 35B though. TWZ is reporting its only for A/C F-35 Closer To Carrying Six AIM-120 Missiles Internally

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What attribute or data was used to get the Paveway IVs a Mach 1.5 release speed? Just wondering what to look for to see if Spice-250s could get the same. Getting a Typhoon down to Mach 1 is hard enough as it is, but it also rather cripples the Typhoon’s main strength too