nothing happened. why
Brimstones are really poor right now.
I eated them
Clearly multipathing for Nato A2G munitions /s
flawless logic
Holy moly Aim-9Ms have like a 90% failure rate at the moment
Aim-9Miss
the idea for rear finned missiles has been around way before ASRAAM. just look at the competing designs for the AMRAAM program, from Northrop and Raytheon
Sounds accurate
When are they fixing the thing about the radar swapping to IR in STT and blocking the ability to fire AMRAAMs.
Just died because of it
Made a FOX2 to a Mig29 2.7km away in rear aspect.
It instantly lost track and decided to kiss the ground.
Even without being flared in that situation.
They currently also register missiles in its FoV 100% as flares. Don’t know if that’s realistic but I would assume it’s not, as missile rocket motors have a totally differen IR signature from the plane itself and flares AFAIK.
They are totally lackluster in rear aspect currently as the flares keep being in its FoV so incredibly long and the target firing missiles counting as flares too (if they shoot straight the missile keeps being in the FoV for multiple seconds which the missile flies by IOG drifting off). Side-Aspect is alright.
Edit: And seeker-shutoff currently behaves like this:
- If you activate the seeker on a flare it keeps being shutoff until the flare leaves its FoV.
- If you activate the seeker in an area without a flare and then pull it onto a flare it solidly locks but the lock drifts into nowhere (no IOG, no SRC, solid TRK onto a non-existent target for multiple seconds). You have to manually relock to get your target circle back.
- Assumption: During track in flight the missile does a seeker-shutoff because of a flare/missile. The moment it tries to relock and another flare/missile comes into the FoV the lock drifts off with TRK like described above before launch, causing the missile to veer into a random direction.
The jet:
The gun:
The ammo:

Please fix the damage, it’s HIT simulator after the damage model changes…
can’t wait for MMW brimstones to get multipathed by anything below 60m
Funny cuz that would be every single target on the ground.
So. Nearly finished the A2A side of spading the new Typhoon. Very fun, just a shame the Su-30SM2 is better in every singel respect (better radar, better missiles, better FM) but otherwise not bad,
Just need to get our CMs fixed, missiles fixed and FM fixed and we’ll have a solid aircraft

Meteor just won’t work with sidekick
The 360° spherical IRST could also be pretty interesting. It can detect and track a Falcon 9 rocket in flight at over 1,300 km away. Obviously aircraft detection range will be shorter but presumably still pretty damn impressive.
It can also automatically detect a tank’s gun firing and geo-locate the tank for the pilot.
There is the “sidekick” dual missile rack which allows a total of 6 AMRAAMs to be carried internally, plus the two external missiles, for a total of 8.
That rather cool too, so could be useful if any of that is modeled.


