Eurofighter Typhoon (UK versions) - Technical data and discussion (Part 2)

Are ESA radars more, less, or equally easy to notch compared to mech scan radars?

Easier compared to most mech radars. Advantage with ESA radars is the target gets picked back up instantly as it exits a notch. Where as a mech radar will have to typically complete two full sweeps to retrack the target.

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The behavior of TWS ESA has been broken ever since Spearhead was implemented. Enemies outside the scan area still disappear, even when not notching.

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and there seems to be a bug that allows maintaining a 200x200 scan range even in IR mode.

That I think is only when the radar automatically switches to IR to maintain the lock, but yeah, probably should be prevented from doing that when outside of the IRST FoR

If going to fix this bug, I really hope also fix the issue where AESA-equipped aircraft can’t switch between TRK PD and TRK while in STT.

Yeah… Radars need a generous amount of work

the radar and IRST are coded as a single sensor, im pretty sure thats the norm, so they probably share gimbal limits?

Probably just a result of the auto PRF handling.

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They do not share them, the limits are separate, however I can see a possible issue. Radar, IRST and HMD have separate track limits, so it’s possible it is not properly switching to the IRST track limits.

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“HDN” radar
look inside
hardest to notch???

Yeah HPRF provides extremely strong signal to the target making it harder to notch once the target is in CW

MBC notch filter is turned off in lookup which helps the most. But does mean you can be chaffed pretty easily.

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image
win

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Nice, now welcome to stock grind pain. Definetly a lot harder than the last one was, at least until you get the early few essentials.

With all the AESAs, its impossible to be sneaky

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nope im broke

will stock grind soon though

Ah damn, time to play some NRB :P

(At least thats how I power grind SLs)

So it will sustain M5+ for what minimum 30 seconds? That’s pretty cool.

Does anyone have any data on the R-27ER missile we need to bug report this to get it’s performance reduced to real world levels.

Within 8km it’s a free kill no chance of chaffing/notching it and unless you are MPing you just die.
No other SARHM in the game as Chaff resistance like it. Clearly it is not modelled realistically when we consider how poor it’s real world performances have been. The design and architecture of the seeker and the quality of Soviet electronics for the time period.

I should not be able to defeat an IRIS-T SLM easier than I can a late 80s SARHM.

There is no way that’s true, that would mean it travels 50km in that time