I think a good chunk of that is how heavily caps and assists contribute to sp, the feel much too high, Ive had games where I got nukes from just spotting and assists, which is a little silly.
If you do enough scouting to get a nuke I think it’s justified
JEM is capable of identification too. Every model of jet engine has a unique modulation “fingerprint” so JEM can identify the model of jet engine, which more often than not leaves you with only a couple of possibilities ethe aircraft.
I dont think it matters how you get your nuke… one player having the choice to end the match for everyone just because they did better than others is just the most idiotic and unfun mechanic there is.
“Oh well, I had fun this match, so screw you all, I’m going back to hangar and taking you all with me”
Its incredibly selfish.
Hey guys, if some proof for inner pylon amraams ever came out, are there any sources or docs that say the CAPTOR can have 8 datalink channels?
Just the picture of an Mockup and the stuff on paper with old Loadouts, but nothing else as currently. I send an Mail to the BW and asked them if the Innerpylon can be used with an AMRAAM in theory or if thats not possible…
Waiting for an reply
All the docs I’ve seen say 6 datalink channels.
Thanks
Well hopes up then

there is the reason for the Autodrop when emtpy…
"autodrop": true
You’re telling me the devteam would have to delete four letters, and add five???
Too far man.
I’ve always thought that should be a toggle option. Not just default. Would be fun immersion to keep them on empty
Woukd likely be an bit more, like adding the code so that it reacts to the setting
I feel it would be a bit pointless to have a true/false if one of them straight up didn’t work anyways.
Ah, I’ve tried to submit a suggestion for it before but it got denied
Denied because of use the bug report?
No, on the forums. Proper suggestion.
Also tried one to add a setting to jettison all fuel tanks at the same time
Well, I looked for any weapon where it works with the setting while it was on False, but this does not exist (atleast I havent found any case yet)
So it could also be that the Atodrop line needs to be removed for it to work, or that it is deeper in the Game code…
Zusammenfassung

for mighty mouse as example it works with the setting, but no autodrop at all in it
More likely than not it’s just set for the default to be false which means there’s no point then overriding it with “false”