Eurofighter Typhoon (UK versions) - Technical data and discussion (Part 2)

Well hopes up then

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there is the reason for the Autodrop when emtpy…

"autodrop": true

You’re telling me the devteam would have to delete four letters, and add five???
Too far man.

I’ve always thought that should be a toggle option. Not just default. Would be fun immersion to keep them on empty

Woukd likely be an bit more, like adding the code so that it reacts to the setting

https://community.gaijin.net/issues/p/warthunder/i/cZXTqwkBpfP2
))))

I feel it would be a bit pointless to have a true/false if one of them straight up didn’t work anyways.

Ah, I’ve tried to submit a suggestion for it before but it got denied

Denied because of use the bug report?

No, on the forums. Proper suggestion.

Also tried one to add a setting to jettison all fuel tanks at the same time

Well, I looked for any weapon where it works with the setting while it was on False, but this does not exist (atleast I havent found any case yet)
So it could also be that the Atodrop line needs to be removed for it to work, or that it is deeper in the Game code…

Zusammenfassung

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for mighty mouse as example it works with the setting, but no autodrop at all in it

More likely than not it’s just set for the default to be false which means there’s no point then overriding it with “false”

I forgot… IR missiles arent Displayed in cockpit RWR/MAW…

MAWS in general do not work in cockpit for the Eurofighter, all you get is the sound warning. Gaijin hasnt added them as symbols on any of the displays, despite the EFT sensor fusion combining all sensor data into system tracks to then be displayed to the pilot on MFDs (should show up on any MFD that displays tracks atm, so DASS format and potentially radar MFD when missile is within the radars gimbal limits), along with the faft there is an accepted bug report that missiles should be shown in the HMD as well.

https://community.gaijin.net/issues/p/warthunder/i/Ohwcch65pDAD

They could really easily “fix” this bug report imo by just adding the regular missile warning overlay from air RB into the EFT’s HMD when the MAWS pics up a missile

I was told that they allready tried such an thing when they added the Tornado GR.4, but it instant killed the game

Well that was trying to implement it properly.
No reason why having the missile diamond wouldn’t work…

Wdym? The overlay already exist, just turning it back on for the EFT when the missile is picked up by the MAWS shouldnt cause any issues for the game, its using code that already exists and works?

Well, tell that Gaijin from 2 Years ago

What I do suspect is it’s somehow tied to the game itself and not the individual airframe meaning that implementing it on the EF’s HMD would be practically the same amount of effort as just implementing the correct marker from the ground up.

Wasn’t it a toggle in the option air battle settings at some point ?
Or was it just for empty rocket pods and other stuffs