That being said, gaijin should just add MMW seeker and add MMW blocking to the smokes and call it a day.
Though it would be fine if F&F weapons were rare ingame, they arent anymore so its pretty stupid some nations dont get access to F&F purely because they use a better type of seeker, its bad game design.
Various brochures for the Eurofighter list 18 Brimstones as a load out option. So Gaijin have presumably looked at the brochures, looked at the photo of it being done in the hangar, and concluded there is enough evidence to add it.
Honestly I don’t get all the fearmongers. Even if LOAL lobbing would be added and given gaijin’s usual implementation they would be good to pop rats, but nothing else. Especially they will be useless against SPAAs. Why? Remember your last match and the amount of dead tanks around you at any point of attraction on the map.
All the EF people want is an fnf munition, that’s it. And given that soviets have the best munition interceptor in the game (second place goes to china) - it shouldn’t be an issue even from gaijin’s ru players handholding policy.
Funniest thing: There is no Brimstone version without mmW seeker. The current Brimstone 1 in-game had mmW only in reality. The SAL capability was implemented alongside in the Brimstone Dual-Mode (later variant of the Brimstone 1) which has mmW and SAL. Brimstone 2 and 3 are mmW + SAL too so realistically speaking: All versions of the Brimstone have mmW but only the versions after the first one have SAL. They effectively created a non-existend version (SAL only) of the version of the missile (Brimstone 1/Dual Mode) which was never used on the EF.
I’ve said it before, and will definitely say it again.
If the Rafale is so dominant and godly, then why do it’s fans insist on having everything else nerfed/stunted huh, not indicative of the suggested dominance if all the competition has to be artifically nerfed is it xD
im fairly sure that combined seekers aren’t possible currently in the game, any weapon that has multi-mode guidance in-game (such as the new JAGM) has each mode split into separate missiles - you choose between the IIR and SAL JAGMs even though (afaik) you can swap between the modes on one missile irl
It’s definitely possible, but gaijin hasn’t done any public testing for it yet, it’ll probably revolve around a keybind to switch modes, since while I think they are capable of modelling multi-mode seekers, i don’t think they can handle the smart switching possible irl
This is incorrect im afriad. We have Brimstone Dual Mode in game, simply locked to SAL only for reasons already explained. The missile has this mode of operation in reality. It simply doesn’t also have its MMW mode.
Just like JAGM is split between its SAL and IR modes as seperate varaints in game. This is how the game organises those types of muntitions. So even if we had the MMW mode, it would be a different selection of weapon in game currently.
I always found this to be a weird choice as they don’t operate in a “mode” per se. Both sensors should operate in tandem. Idea of the dual mode laser+MMW brimstone, for example, was to launch a missile, laser pointer it onto the target and then let the MMW handle the rest (as the target discrimination is more than good enough to avoid losing lock). I suspect the same goes for JAGM.
(Should be) compatible (no actual evidence to say it is, but it can be reasonably assumed), but never carried in the 1 variant.
Additionally 2 would just make more sense considering currently we’re equipped with what are effectively worse hellfires, but I won’t get too far into that.
I think it could be reasonably justified to have:
Brimstone 1 (Tornado GR.4)
Brimstone 2 (EF (early)) ← current model in game
Brimstone 3 (EF (late))