Eurofighter Typhoon (UK versions) - Technical data and discussion (Part 2)

It should make defending easier in theory.

I know with the F-117 ARH missiles can only go active at 1-2km away and are DL-only before that, so it would yeah.

Btw, I wanna lay something to rest.

A lot of people say the reason the Rafale is comically overperforming in SEP, particularly at high speeds, is that “its been tuned to be able to reach M1.4 supercruise”. this isnt actually the problem.

If you look at the thrust curve/drag curves for the Rafale, you’ll notice something pretty obivous:

Rafale vs EF2000 Thurst/Drag/Aceeleration curve at 10km alt:

The Rafales drag advantage increases at higher speeds, while its thrust disadvantage decreases. The crossover point where the Rafale begins to outperform the EFT in acceleration is actually beyond M1.4.

The real problem with the Rafales FM is more than likely that gaijin has given it too shallow of a drag curve, allowing it to outperform jets in flight regimes they were purpose built for, while it itself should be nearing the limits of its flight envelope. For the EFT, it likely has too steep a drag curve and too shallow a thrust curve.

My biggest problem with RCS modelling in-game is how seemingly massive the RCS of other AAM’s are… Shouldnt be detecting missile launched at 60km, nor should my AAM’s be prioritizing enemy missiles over an enemy jet…

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If you wanna talk about pretentious, how about your report where you claim the rafales empty weight is 10 tons, but the sources you used, didnt list the weights for any particular varient of the jet, WHILE ALSO CLAIMING IN THE REPORT “which I beleive to be an erroneous guestimation using incomplete information from a training flight accident.” you did the very same thing

crab mentality, no one can have anything better than you, you dont want balance you want the eurofighter to be in the rafales position simple as.

rename the F3R to F.4.1 and problem solved, (tho allegedly the F3R in french service require a small software update to allow them to use 8 missiles)

still SAL, so nothing changes in terms of gameplay

the CMs and devs have explained multiple times why theyre not adding MMW radar weapons

This is quite funny, it’s almost like the radar suddenly sees the launched missile as if it had the RCS of a cruise ship, while the jet becomes un-targetable by the amount of missiles launched lmao.

Yep, that is exactly the issue. We have the Typhoon DA that is meant to be the FGR4.

You have the Rafale C F4 that is meant to tbe the C F3

Then lets add MMW

and it was all BS

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Which currently are a load of dingo’s kidneys and there’s no real problem with adding MMW F&F stuff with a handful of caveats. That’s one of the few things that Morvran has a good point on.

I feel like wanting the aircraft that is blatantly overperforming in multiple regards and sitting at a comfortable 70% winrate to be nerfed is reasonable. This is rafale v eurofighter battlefield material anyways though.

Wasn’t it explicitly said like 10 minutes ago that the issue is not that the rafale is performing where it should excel, but that it’s also performing where it shouldn’t excel??

And limit France’s toptier options even further? You’re already nearly operating a 2020s airframe.

Believe it or not, doubling the range of a missile does actually have an effect.

Which is blatantly based off of nothing:

  • “it will teamkill” while I’ve been teamkilled by off-target JAGM every other match
  • “it will ignore smoke” great! Make smoke block it then.
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sure, lets also limit them to 6 missiles total (the historical loadout) and add chaff to tank smoke

yeah, not really, with every other fire and forget weapon in the game you can decoy by smoke, which you cannot with MMW seekers

Some 80%+ of the smoke dischargers in game should not have IR blocking properties and yet they do.
We know that radar blocking smoke in the 94Ghz region exists.
Gaijin can literally just make it block radar too.

Also the “historical loadout” is different to the one they carry in counter insurgency operations. Tornado was rated for 18 brimstone and so was the EF (although usually advertised as 12 as 18 is totally absurd for a fighter). By that same logic we should give every jet 2x IR and 2x radar missiles and cut it off there.

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That… would be quite interesting to be honest even if just for an extra game-mode :D

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Guess what the man who claims the “rafale is too op” plays

If he wouldn’t play it, it would be claimed that he doesn’t know what he’s talking about. However it’s done, it will always get twisted one way or another.

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That just means we can no longer use Dassault as a source unless it names the exact model of the airframe.

But no doubt there are more bug reports citing Dassault as sources

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Faster, proximity fuse and greater range

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so only 1 tangible benefit, AASMs are still missing their proximity fuse, so

I find it funny how desperate people are to try and nerf the Typhoon.

Going from SAL Brimstone 1s to SAL Brimstone 2s might not seem like much of a buff to you. But its a massive buff, it is rediculous how we are denied our principle A2G weapon and then people fight to deny us a half decent but still massively nerfed version of said weapon as well.

if nothing else… The Typhoon never equipped Brimstone 1s, sure they are probably backwards compatible. But Brimstone 2 and 3ss were the only Brimstone the Typhoon actually used from what I am aware.

Following those, we should also have Spear-3 [GPS+SAL] and Spear-Glides [IR/EO+GPS+SAL].

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Literally just a SPICE 250. Do we have a suggestion in for it yet?

Gunjob probably does internally, but we are in a kinda grey area.

Unlike Spear-3s which have been test fired. The Spear-Glides havent yet. Whilst official statement says all parts have been built and tested seperately, that probably isnt enough for Gaijin. Even though its the perfect solution for the EFT.

Which is really stupid given that there is more evidence for the Spear-Glide being real than there is of the KH-38MT.

So we’ll have to wait and see.

Though there is still the report to just get SPICE-250s

Neat sound


So thats how 1700 rounds per minute sound like xD

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