you’re also assuming that it’ll be possible to add a dual-mode seeker that would function that way, and at that point why not just use the SAL Brimstones? You can pop up for a few seconds for terminal lasing already.
The advantage other nations have is you can go cold to defend from the threat we have to fly towards it even if you offset you are getting closer to the threat and other threats while trying to keep a laser on a target.
Testing it now… we really need that HMD fix where it doesn’t disappear in the cockpit to make full use of the HMD IFF, considering it doesn’t appear on the HUD
Also does anyone know how to make the UI bigger? I am struggling real hard to read the tiny IFF text.
I think I want a setting to toggle cockpit masking on or off. I can see both times where I want the HMD to disappear when looking inside the cockpit and times where I dont.
Would be nice if it was keybind toggle and not just a setting menu toggle as well
For mode 2 to work as you’re asking we’d need seeker functionality that just doesn’t exist in the game right now, and the “SAL designates target for lock” would then also apply to things like JAGM.
and if you’re forced to defend before finding the target you want to lase with Brimstone it’ll miss too.
the silver lining of the Brimstone’s travel time is that you can reposition while the missile is in the air, gaining some distance before re-committing for the lase
You’ll have to do the same thing with a lase-to-lock Brimstone, and SAM players don’t need to see you for long to click on you in the radar screen and fire a missile
Here’s the thing - someone who is already alert will respond faster than someone who is not. If a brimstone goes up for 30 seconds and then you pop up, they’re gonna know that brimstone came from something. On the other hand, if a jet comes up and launches a brimstone that’s going from ~30s to like… sub-5s of alerted time, even if your airframe is exposed for the same period of time.
Responding to a threat when there were none before is harder/slower than responding to a second threat.
I’d imagine that any SAM player would be keeping a close eye on the target list regardless of whether they see a missile though? And when the counterplay is left-click then right-click a slight delay in reaction speed won’t matter much, it’s not like top SAMs need to lock targets through the sight now.
Personal experience says there’s a point where staring at the radar screen for 20min straight in a match where they probably won’t even spawn air gets quite boring and that response time gets cut down.