Eurofighter Typhoon (UK versions) - Technical data and discussion (Part 2)

Gaijin Brimstone 2…With Proxy fuse…

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Does this work with IRST?

Yes

Also the PIRATE camera slaves to the lock too so hopefully we are close to getting the PIRATE MFD for target ID in Sim.

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Laughing real hard at the fact that nimrods have mode 4 IFF transponders. Good to know it’s not dependent on the aircraft actually having an IFF to return with.

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Been difficult knowing these were coming and seeing all the “when fix” posts haha.

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Now we’re waiting for the EEGS :D

is the HMD IFF correct as on dev?
that it only shows you ground troops when you have your radar to GMT mode but no IFF for them?

Materials we had only covered aircraft. I’m sure that info is in MIDS but I don’t have that info at present.

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so maybe one day :)

Added in Fixed:

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image
A really good question. Given the presence of the extremely long-range Kh-38 in the game, and the “neutered” Brimstone guidance system, the only reason it’s not included is simply because they don’t want it.

By the way, a question for everyone: what the hell difference does it make whether a missile has an active radio seeker or a semi-active laser one? An active radio seeker, just like an IR or laser seeker, also requires line of sight. And the developers’ argument that you can hide from an IR or laser seeker with a smoke screen… Well, that’s debatable, to say the least. An AGM’s engine either runs for a couple of seconds (3 seconds for the Hellfire, 4 seconds for the Maverick, 5 seconds for the Kh-25/29), or it’s low-smoke like the Brimstone’s. In any case, the chance that a tanker/SAM will intentionally spot an AGM fired at them from a distance of 10km+ and hide behind smoke is roughly equal to the statistical error. The argument about laser detectors on tanks is valid, but the question is: how many tanks have them, how often do players pay attention to them, and do SAMs have such sensors?
The lack of an IFF on the Brimstone radar is also invalid, since the Maverick’s IR seeker doesn’t have its own.
Maybe I’m stupid, but I don’t see any strong arguments for the first-generation Brimstone being unbalanced, while the Kh-38 is balanced. The second-generation Brimstone is more an attempt to keep up with Kh-38 carriers than to break ahead.

@Morvran here, I refer to this, it should be considered as buff since Brimstone acting as “Semi-Active” now.

Oh, right, being able to slave the tpod to the radar lock (only if the target is moving)

Yeah, makes the GMTI worthwhile, though is niche and small

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Basically that there’s no defence against it (except for multispectral smoke/hard cover), it has no IFF and is LOAL.

For IFF it could be made to just not let it target friendlies for the sake of balance or require you to designate an area in which the seeker would then look for targets, if you designate an area with friendlies and it goes for one then that should be on you. You should just manually lock it with Mmw in LOBL instead.

Yeah, being able to use the ground map screen, designate POI, then launch knowing that the radar seeker will pick up any target in the area would let you fire all the brimstones without having to be vulnerable to any SAM system.

Like the clips of the Su-34 lobbing the Kh-38MLs from the airfield, but you have more and they can track vehicles.

Well, they should have issued multispectral smoke to the entire top-tier. Multispectral smoke, as a technology, is over 30 years old. And if you look at it without looking too closely, oh my God, smoke and physical obstacles are the same things that allow you to counter IR AGMs.

As well as missiles with IR seekers

The same goes for missiles with IR seekers launched with ground lock. The Kh-38’s ground lock range is twice as long as its lock-on range on a moving target. So, technically, it’s LOAL.

IR-seeker missiles have this capability? So why reinvent the wheel?

Same with the IR AGM… If you launched an AGM with a ground lock, and a teammate passed through the ground lock point and the GSN captured him, then it’s also your fault.

I think you forgot to mention the most important thing: the Kh-38 has almost three times the range of the Brimstone. They would have to be launched from within the SAM’s coverage area anyway.
And yes, to hell with multipathing for anti-aircraft missiles, and other active radar missiles as well.

Brimstone is dead as soon as they start to add APS systems to all tanks, the Missile is so slow and the flight profile in game leads it to be the perfect angle for interception.

Kh-38 wont be interceptable by APS and we don’t or wont have a mach 2.0 Air launched missile.

my point is that Brimstone LoaL, unlike TV/IR missiles, doesn’t need to lock the ground before firing. You can fire from the deck where trees and slight changes in terrain can cover you from radar, or find a nice hill and fire from behind that.

*In mode 3

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Absolutely no reason why we couldnt be limited to mode 2.

Yes you can still IOG to an area, but the MMW wont engage unless you’ve markled a target with a laser within that area. The difference to now though, is that you dont need to hold the lock, just break off immediately and head home. Still cant really engage more than 1 target at a target, but means we arent loitering for half an hour with long ranged SAMs coming at us.

Combine with our historically accurate Brimstone 2s… and we’d be golden

SAL is necessarily LOAL, you fire at the target point, INS carries the missile until it sees the laser. SAL missiles and bombs have a limited seeker range, usually 5km or less iirc.

An ARH Brimstone fired as mode 2 would behave identically to the SAL Brimstones we have already, and would either search for and lock vehicles within/around the POI area, or require a fraction of a second of lasing to designate the target for the mmW lock.

Mode 3 is salvo fire which should never come to the game.