IFF looks great
HUD tint still not working proper. (Outside and inside)

Fixed the camera being tilted
IFF looks great
HUD tint still not working proper. (Outside and inside)

Fixed the camera being tilted
Dev only lasts for 24 hours, I hope they don’t forget about it.
Does this apply to targets you lock, from my understanding it should also show their name as radar has nctr
@Gunjob Do you know if the HUD tint/UV filter is gonna be fixed before the update goes live? It’s been in the same state the entire time on the dev server within nothing suggesting it’s going to be finished. Would love to get such a requested feature properly done and not left in such a mess.
There is a report for further improvements iirc but I can’t give time lines on fixes.
Also the TGP slaving to radar is looking like it will be really good for Air Sim to hit convoys.
Oof Brimstones becoming psuedo SARHM ground attack missiles is very nice.
Do we know if it works for air targets like Helis?
No worries then. Hopefully it is fixed for when the update is live
in test flight on previous dev it did lock the MiG-15s so i imagine it would work on helis (excluding the issues with locking them in the first place)
Wowwwwww
So long as they can be picked up by the radar then yeah. Will be good for hitting helicopters but aren’t going to be great at hitting fast moving or manoeuvring aircraft.
That’s nice
Gaijin Brimstone 2…With Proxy fuse…
Does this work with IRST?
Yes
Also the PIRATE camera slaves to the lock too so hopefully we are close to getting the PIRATE MFD for target ID in Sim.
Laughing real hard at the fact that nimrods have mode 4 IFF transponders. Good to know it’s not dependent on the aircraft actually having an IFF to return with.
Been difficult knowing these were coming and seeing all the “when fix” posts haha.
Now we’re waiting for the EEGS :D
is the HMD IFF correct as on dev?
that it only shows you ground troops when you have your radar to GMT mode but no IFF for them?