That reminds me my recent encounter with enemy MiG-23 in my German F-18.
I was flying at 8k and launched Aim-7P from 18km’s, he just flew straight and took it like absolute chad while getting demolished.
His R24R almost got me tho Xd.
That reminds me my recent encounter with enemy MiG-23 in my German F-18.
I was flying at 8k and launched Aim-7P from 18km’s, he just flew straight and took it like absolute chad while getting demolished.
His R24R almost got me tho Xd.
BUK is also similar seems more agile missiles negate multipathing?
could just be the Aim-54 effect of having a massive warhead.
You can still notch without chaff reliably, unless the enemy is guiding the missile with DL all the way, which will make it much harder because the missile will often re-lock for a second when really close to you (2-3km away) and probably hit you with IOG.
The faster the missile is (less lead required) and the larger the explosive payload the better the chances to damage someone that is multipathing. Aspect is also relevant, when coming from high up it also helps by a lot
No it hit me while I was chaffing, MPing and jinking
chaff dosent do anything if you arent notching
Oh I was notching chaffing and praying 😅
while multipathing…
so you didnt change your altitude while notching
meaning the missile still tracked you with IOG
Not against a MICA… Seriously, this missile takes all the fun out of <20 km engagements as it’s really difficult to notch with chaff (relocks like there’s no tomorrow) and impossible to notch without chaff… Below 5 km a kill is guaranteed due to TVC.
You can, but it’s indeed more difficult because you have to be very precise
TVC has nothing to do with what I think you are trying to say, but the mica is the fastest accelerating missile. If you are close to a notch you can still avoid them at short range, but if they keep being guided by DL is very hard
Which is not difficult flying-wise, but rather that your RWR doesn’t display the angular marker anymore at a certain distance and you have to guess it by two intersecting circles. At a distance it displays the line which you can use easily to fly in the according angle but below 10 km it’s just circle to circle or even worse: text to circle (“MSL” text as an indicator is diabolical as you don’t really know where the center of this text is supposed to be). Your only help is the MAW indicator (if it works).
I mixed two things here. I didn’t mean <5 km in a notch but in a frontal engagement where you don’t have enough time to notch anymore. At that distance an AIM-120 is easily outmaneuvered by flying a screw or a hard pull at the last second. The MICA always hits its mark due to its insane agility. Best seeker with smallest notch-angles, best agility due to TVC and fastes acceleration while maneuvering instantly off the rail. This missile was born to rule the furball meta.
Yes but the aim120 is essentially the only missile that will have trouble in that scenario, you don’t need TVC missiles, even a derby or pl12 will be fine.
What TVC can do is that you can do the same short range “head on” while having your nose offset from the target. For example at a 2-3km shoot you can maybe be 45° off target and the mica will pull in without overshooting, a R77 might not.
Even if the mica overshoots it can turn around but will be very slow and easy to outrun
Are you talking about the typhoon RWR perchance? That one has a bad setup with a “long scope” range which makes judging missile distance and angles at short range virtually impossible. The maws helps somewhat if it sees the missile
Hmm… Just thought of another suggestion idea. RWR range settings. So you could cycle through the range displayed on the RWR
I think the fact that we can know the distance of a missile in the RWR from a relative scale is already OP as it is. It represents signal strength but in WT they all seem to have the same intensity so we can use that to judge range relatively accurately.
Maybe modern RWR/maws systems would be able to do it but we can use the old ones for that purpose too
I have no problems dodging these missiles with maneuvers in a short range head-on (even if it’s close sometimes but not close enough for the proxy to trigger). The MICA always hits directly (no proxy needed), so it’s not even close to a miss.
TVC is not only helpful for HOBS but to hit maneuvering targets as long as the motor burns as it can pull way higher AoAs independent of airspeed, which is my problem.
Exactly. You have to use the RWR to dodge if your MAWs hasn’t triggered. And that’s nearly impossible <10 km. Every missile is rather forgiving because of the 15° notch-angle, but the MICA has only 7° (not even half of the other missiles) so you have to be ±3,5° precise which is near impossible with that visualization currently ingame.
Im talking about 2-3km ranges, you wont out manoeuvre a derby and the warhead will explode in your nose.
Are you talking about gun ranges? I never encounter such situations because im putting myself at a very high risk of trade-off. Within 5-4km I will hobs and of that fails somehow I am trying to set up an overshoot and hope I don’t get aim9m’d in the process
If you are somewhat slow its still easily done, but if a mica caught you going mach Jesus while trying to notch you are probably dead
I’m talking about the 5 km range. In <2 km ranges you won’t outmaneuver any missile (if it’s already off the rails at that distance) except it’s an AIM-120 because it’s pull is so insanely sad and the delay between “off-rail” and “start maneuvering” is so long. No chance to hit anything with that missile at this distance if the target is maneuvering xD
5km range you can’t even outmanoeuver the aim120a unless you are already turning away and not going full head on
Oh you can. Just dip downwards a second before you pull hard up (you have to test a bit to find out the right timing). The dip will lead the missile downwards on an interception curse causing it to hard down, so it has to pull way harder upwards the moment you pull hard upwards, causing it to fly past below you. This way almost never lets me down, except you overdo it and rip your wings in ARB (or going against a MICA of course).
Most missiles have a problem if you turn into them at short distances while they’re flying on an interception course (RF and IR alike) as they like to overshoot under your plane.