2 - IRL, if an AMRAAM (or any ARH expect these ultra modern ones) activates its onboard radar but the target notch it while the fighter that launched it still locking it with its own radar, it will be guided by the fighter’s radar?
On a somewhat adjacent note, surely the tracking shouldn’t just break down when you have more than 40 targets? Once you have more than 40, things start to accelerate to mach Jesus and teleport around inexplicably…
I feel like at 18km altitude you’re gonna have so little maneuverability to the point where you’re just gonna be smacked with a fox 3. No point really of going that high up
It’s not overperforming per say. It’s definitely wrongly modeled, as it has too long of a burn time, although deltaV is somewhat correct. It does most probably have too much drag tho since it doesn’t meet its vertical launch requirements (so does the ASRAAM/CAMM visibly). Its TVC is also underperforming.
A fixed MICA would have significantly better time to target at close range, and its turning performance might be worse or similar, depending on how TVC deflection and the higher acceleration act on the overall missile performance.
Looks like a buff to the thrust loss as altitude increases. Assuming the buff is linear, it would mean around a 15% buff at 18km, so 7.5% buff at 9km and so on. Probably isn’t linear and the buff percentage is actually lower as altitude decreases. And since the usable altitude of the EFT is under 15km, I don’t think the buff is massive
Yeah the seeker issue is quite baffling, especially since the C5 on dev server had the same seeker.
Funnily enough, the seeker change for the MICA comes from another report for it to be J band - which wasn’t actually implemented (edit : implementing it would be fun, there are several eastern RWR that don’t detect J band in the BRs at where the MICA can be found). Since it’s another band, it physically means it’s a smaller FOV (the higher the frequency, the narrower the beam but with increase range).
Tho, I think it’s always important to note that contrary to many people’s belief, this FoV reduction does not impact the speed gage at which to notch the missile, only the fact that the missile is less likely to catch on chaff since they leave FoV faster (not saying it’s not important, obviously this is still very strong).
The fact that the MICA is harder to notch mainly comes from the fact that it accelerates very fast, and the faster a missile goes, the smaller the notch gate is. A fixed MICA would overall be even more annoying to fight.
Also explains why the AIM120 at close range is so easy to defeat with a pretty inacurate notch, even when it can kinematically turn into the enemy
Yes exactly. I still don’t understand why they removed it from the C5 when it went live. Now my only assumption is that the devs have access to Russian docs on the Aim120 that are pure copium and/or misrepresenting the missile so they refuse actual primary sources