Eurofighter Typhoon (UK versions) - Technical data and discussion (Part 2)

Two doubts
1 - What is B-Scope?

2 - IRL, if an AMRAAM (or any ARH expect these ultra modern ones) activates its onboard radar but the target notch it while the fighter that launched it still locking it with its own radar, it will be guided by the fighter’s radar?

B-scope is essentially presentinng the information from a top down or side on perspective

C-Scope is providing a PoV from the radar

Im not sure, but I doubt DL just stopped working when it went active. But this seems to be an intentional decision by the devs to balance them

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IMG_20251208_123150

What is this

Smells like a nerf.

Low altitude thrust nerfed

??
Its an Buff at VERY High Altitude
Low altitude wasnt even touched…

Is it even a change worth mentioning?

Unless it has a knock on effect at lower alts too, the max ceiling for the EFT I think is 55k ft or about 17ish km.

Im rarely above 30k ft (10km) for more than a few seconds, usually prefering to be about 25k ft

I would say, No, not worth it

I interpretated it as you now need to be at 20km to achieve the thrust you had at 17km?

On a somewhat adjacent note, surely the tracking shouldn’t just break down when you have more than 40 targets? Once you have more than 40, things start to accelerate to mach Jesus and teleport around inexplicably…

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That sounds like the Spaghetti code having a nervous breakdown :D

Ironically that sound’s more like stuff AI-generated code does.

I feel like at 18km altitude you’re gonna have so little maneuverability to the point where you’re just gonna be smacked with a fox 3. No point really of going that high up

Yeah, the only reason I could see even going above 12/13km is just to sling a missile at long range before dropping back down again.

So unless it has a knock on effect to the rest of the thrust curve its a minimal change

Please take a look when you have time!

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It’s not overperforming per say. It’s definitely wrongly modeled, as it has too long of a burn time, although deltaV is somewhat correct. It does most probably have too much drag tho since it doesn’t meet its vertical launch requirements (so does the ASRAAM/CAMM visibly). Its TVC is also underperforming.
A fixed MICA would have significantly better time to target at close range, and its turning performance might be worse or similar, depending on how TVC deflection and the higher acceleration act on the overall missile performance.

Looks like a buff to the thrust loss as altitude increases. Assuming the buff is linear, it would mean around a 15% buff at 18km, so 7.5% buff at 9km and so on. Probably isn’t linear and the buff percentage is actually lower as altitude decreases. And since the usable altitude of the EFT is under 15km, I don’t think the buff is massive

The greater issue though is that everything else is underperforming significantly. No idea why they wont give anyone else seeker buffs

So whilst they refuse to do it for others, MICA should have the same standardised seeker

Yeah the seeker issue is quite baffling, especially since the C5 on dev server had the same seeker.

Funnily enough, the seeker change for the MICA comes from another report for it to be J band - which wasn’t actually implemented (edit : implementing it would be fun, there are several eastern RWR that don’t detect J band in the BRs at where the MICA can be found). Since it’s another band, it physically means it’s a smaller FOV (the higher the frequency, the narrower the beam but with increase range).

Tho, I think it’s always important to note that contrary to many people’s belief, this FoV reduction does not impact the speed gage at which to notch the missile, only the fact that the missile is less likely to catch on chaff since they leave FoV faster (not saying it’s not important, obviously this is still very strong).
The fact that the MICA is harder to notch mainly comes from the fact that it accelerates very fast, and the faster a missile goes, the smaller the notch gate is. A fixed MICA would overall be even more annoying to fight.
Also explains why the AIM120 at close range is so easy to defeat with a pretty inacurate notch, even when it can kinematically turn into the enemy

and unless im mistaken, that is exactly what would happen if this report ever got fixed

https://community.gaijin.net/issues/p/warthunder/i/QhYDPYj3LIRl

Yes exactly. I still don’t understand why they removed it from the C5 when it went live. Now my only assumption is that the devs have access to Russian docs on the Aim120 that are pure copium and/or misrepresenting the missile so they refuse actual primary sources