it is a thing on the gripen but not as noticable
(it looses around 25kgf compared to static)
Do you have any proof of that? Cuz just about everything about the EFT is optimized for supersonic speeds.
Theres also the EFT aerodynamics paper that states its ability to provide air for the EJ200’s is very good even at high speeds, so I’m really not sure where your claim is coming from…
This entire statement is contradictory in design concept, its also seemingly false, since the Rafale is one of the rare jets in-game capable of ripping in level flight at 10km alt.
Im not expert on the Spey engines but im 99.999% sure the engines themselves are optimized for low alt, which is why its top speed is lower (since your top speed is reached at high alt) and why nobody else wanted the engines. This is not the case for the EJ200 or the EFT, every source ive seen discussing its capabilities varying by altitude state it to be stellar at high altitude, retaining much more of its performance when compared to other 4th gen jets. Theyre pilot comments, so inadmissible for bug reports, but still worth mentionning.
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To avoid taking the other thread off topic
We definetly need these as an alternative to FnF Brimstones if the KH-38 remains
Is that a triple rack for the eurofighter ?
If u know german (or want to translate) here an intresting read about the EF Intake (yes i know wiki)
You have a slightly incorrect explanation.
What is wrong with it?
In supersonic aircraft, the speed at the entrance to the engine is always subsonic. Thrust decreases because pressure losses in the inlet device increase, and traction efficiency decreases with increasing speed.
It’s not about the ability of the intakes to provide enough air for the engine.
It’s about the increased cross sectional area caused by having larger intakes resulting in exponentially more drag the faster you go.
Are you sure the delay in acceleration is not due to your aircraft still pulling high aoa when leveling out? Especially from low speed turns the EF will still be pulling aoa that gradually goes to around 0 degrees.
I’ll take it here to avoid off topic
Hu? You do know the Typhoon is underperforming rather significantly in all respects right?
My list from another thread on the major issues needing fixing ASAP:
Thats why it has a big intake lip to close it at higher speeds
What is the ideal speed range for turn fighting in typhoon? Post patch im struggling to adjust to the new flight characteristics.
I don’t own the EFT, but if it’s anywhere close to the rafale in one circle, id say 600-700 is pretty good. Lower and the speedbleed gets very large, above that and the pilot loses consciousness quickly. In any case, if you manage to get an enemy slow, you can outmaneuver most jets even at very low speed, so there’s that
900kph at most
600kph at the lowest
Triple pylons for ASRAAM - proven. #into_the_game
Yes, I know that this is a Typhoon missile, not an ASRAAM, BUT THAT DOESN’T MATTER ANYMORE. :D And anyway, nothing matters - the model is here.
How are ASRAAM and IRIS-T mixed here?
I never said it shouldn’t have those things fixed. But half of those things aren’t EF issues. But in terms of how they are generally, they’re by far still the best planes in the game.
The EF mainly needs those fixes and probably a nerf to the speed retention. It’s still a delta-wing.