Eurofighter Typhoon - Germany's Best Fighter Jet

Honestly. Im not bothered by the AAM loadout. Im more annoyed by the state of the radar and the fact its going to be modeled as Blue Vixen as the information needed to get it to the performance of CAPTOR-M is classified.

At this point. Im just thinking we need CAPTOR-E added to the Typhoons

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Considering the french got a free Rafale F4.1, probably.

It was stupid of gaijin to start with later models in the first place, but now they just said screw it and gave the french their latest model instead.

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Yeah, its certainly an upgrade that needs to be seriously considered

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What information are we missing? Scan rate was the big one previously but after doing a lot of digging I’ve pretty much come to the conclusion that IRL the scan rate was 70°/s.

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Yeah, the radar sucks hard
I was playing the F16C rn, and the radar is so much better, specially in tws, no invisible targets, precise targets and locking, idk why the Typhoon radar is so bad

That I thought was the big one, in that case then its not data but getting the Pirority scan mode and ground modes modeled.

But really wierd 70° / sec is enough for the interleaved mode and high resolution SAR

But there is still something bugged with it. Will get clips later. It feels really underpowered compared to the FA2

Why don’t they fix the AMRAAM’s then, everyone knows they are reduced smoke same as AIM-9M but they (and the AIM-54C) retain high smoke motor plumes in-game. Are there any open reports, are the devs just unaware?

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If so get a bug report submitted. The devs probably won’t do anything unless there’s a report in for it.

I still wanna compare the volumetric scan rates between top radars. It might be an issue that the scanned rate is fine but the scanned volume isnt great (for example too many bars or not enough total volume) and combined together makes the radar feel slow/bad.

Off the top of my head, the Rafale and Su-34 both scan CONSIDERABLY more sky in less time as an example, while other radar like the APG-70 seem to scan less sky but faster, which means they “feel” great IF you have them pointed in the right spot, but pointing them in the right spot is harder (not an issue in air RB, but is one in air SB)

Yep, planning on it, but was going to give a few days to see what work is done to fix it. Things like the massive ghosting issue I think has already been reported though

Though arent things like the radar power massively lower than that of even the Blue Vixen or something?

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But -ESA radars are generally better than M-scan ones?

From eyeballing it, it has something like a 4 bar 11° TWS scan rn, which is a decent volume of sky, but 4 bars at ~60x2.7° 70°/s with a repeater on top and bottom means it takes ~4.3 seconds to complete a scan one way or update a target (likely why it was losing targets when refresh at 4 seconds). At over 8 seconds to return to neutral, i think its actually similar to the Su-27’s radar (50x10° at 4 bars, 2.5°/bar, not sure of the exact scan speed) and NOBODY likes the Su-27’s radar.

Yeah, definetly feel that bug as well and yeah, Priority mode is probably a top priority for them to model

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Priority mode might make it keep targets properly updated better, i think thats what most ppl dont like about it, but seeing as I play sim, priority mode isnt the knly issue, and now that i mathed it out, i actually just dont want to play the EFT anymore.

The EFT and Su-27SM’s radars look to be extremely similar in volumetric scan rate, and the Su-27SM’s radar is a nightmare to use. Not only because it doesnt stick on targets properly, but also because it takes 74 years to find a target while they already have you locked and possibly have a missile in the air.

Less of a problem on the Su-27SM, since its missiles pull hard in offbore shots and as such it wants to pull ppl into WVR, but the Typhoon has bad missiles for close range/off-bore shots, and a bad radar for BVR.

I think I just ruined the Typhoon for myself and I havent even played it yet ffs…

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So its 8.6 seconds to refresh top bar… when its currently set to keep track for 8 seconds.

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Yup, can still lose a lock cuz its so dang slow lmao

Might be fixed going from 60 to 70°/ sec. But I still feel thats a tad low. But not a lot we can do about that

wait… no, first repeated scan of top bar is after 7.71 seconds. Which i dont think is enough given 8 sec fade time…
If it wasnt for that stupid bug. We would have refresh rate of 3.4-4.2 seconds on top bar, depoending where is enemy on that bar.

dang, i calculated with 70… its even worse jesus. So with 60°/s scan rate
First full refresh of top bar is 9!!! 9!!! seconds, while its storing data for 8. No wonder it loves to drop stuff. When it cant even finish it in time.

I dont get why you guys are eyballing things.

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