That’s petty much how Brimstone SAL works in real life. It IOG’s itself to the general area and then uses laser for terminal guidance.
I really want to take a friend on a Eurofighter and fly off alone to the left and I to the right and just scare Pancir S1 with a misunderstanding of where someone is now. Two Eurofighters could easily close all the air defenses of the enemy in War Thunder
Gonna take some practice getting the timing right but hopefully ill be able to use them for battlefield clears and convoys in sim air.
The GBU-39’s are the current kings of battlefield clears and convoy clears are a bit more complex due to the vehicle counts and tremendously poor implementation by WT (driving on random sides of mountains, clipping through the ground, driving underwater instead of taking a bridge, etc… so we’ll see how these work in those roles.
If the EFT gets the GBU-31’s as it should, it should prove itself to be a pretty versatile aircraft in sim with some luck.
Tho to use “optimal” multirole loads, you’ll have to leave the bags, limiting your sortie time, and the more Ive thought about it, the less “optimal” loads make sense in sim air due to how harshly gaijin punishes you for playing well in sim.
86% reward of your max per sortie at 600 score, 92% at 1050+ points, 20% additional score locked behind landing, if you fly an “optimal” loadout on a multirole jet, you end up clearing 1000 score in 5-10min and then lose out on RP/SL for the next 5 minutes. Additional game actions will also lead to the game ending sooner, which further cuts into your max allowable reward…
Brimstone (1) - MMW only - Opaque, tan-coloured radome on the nose
Brimstone DMS (Dual-Mode Seeker) - Brimstone 1 with added SAL mode - the version we have ingame so far - Transparent window on the nose signifying the the SAL seeker. Was only in service as an interim capability for Tornado. Brimstone 2 was in service by the time Eurofighter integrated Brimstone
Brimstone 2 - Dual-Mode missile with IM-compliant motor (visually it has a LE brown band at the rear instead of HE yellow), extended range by motor impulse and burn characteristics - The version that is in current operational service with Eurofighter Typhoon in the RAF
Brimstone 3 - Extended battery operating time to make the most of the new motor, new Inertial Measuring Unit and improved computing memory and processing, multi-effect warhead (delayed, airburst, impact, and proximity fuzing) with improved fragmentation.
Most Brimstone 3 enhancements were initially for the sake of low-and slow launches from surface platforms or helicopters - Sea Spear and Future Attack Helicopter Weapon (FAHW) sub-variants of Brimstone, and have been rolled in to one for Brimstone 3.
The lack of convoy annihiliation (and subsequent revenge) is the one thing that im most annoyed about when it comes to the current implementation of Brimstones
thats most likely due to test drive and test server, i bet it will be same crap after patch as its now
I would rather like an analogue of GBU-39/B
This is the best thing for the easiest air defense sweep in the ASB
It’s like your first day in the game.
I dont touch air defences on peoples bases. I think the people who airfield camp in sim are scum, particularly those who abuse GBU-39 to clear airfields of their defences because gaijin isnt smart enough to think of the consequemces of their implementation.
The GBU-31’s I want are because two can be used in conjunction with two 1000lbs GPS bombs to kill a base from ~30km away while not impeeding my air to air load whatsoever.
Bomb target clearing is tremendously important for winning matches in sim, and many aircrafts are highly efficient at it. EFT’s current lack of GBU-31’s makes it inefficient and unflexable, as it requires the sacrifice of 2 AMRAAM’s or direct dumb bombing to kill a single base.
In compairison:
- The F-15C can 3 bases with full air to air load and a bag on the belly
- F-15E can kill 1 base from ~30km with full air to air load but no bags
- F-16C can kill 2 bases with full air to air and 1 bag or 4 bases at the expense of 2 AAM’s
- Su-27SM can kill 2-4 bases by sacrificing 2-6 AAM’s and has a large enough internal fuel load to not need bags
- Su-34 can kill 3 bases from standoff distances (tho sacrifices most of its air to air load to do so) or 1 base from standoff distance with no sacrifice in air to air load. (Its a bomber though so should be focused on doing bombing/strike roles in sim as many of REDFORs planes are lackluster on objective clearing efficiency)
Either that, or they need to add some kind of precision hit mechanic to bases to make GBUs more effective, though that would just further increase the power of everything else as well.
(also when we get JP233s and MW-1, gunna need to SEAD airfields somehow :P)
Wtf how do you even calculate that. You need what, 3 2000lb bombs for one base at top tier.
You cant slap 3 bases with C eagle, you can do barely one with full AA load.
F16C same.
I just like how it all looks, and those who like to storm the fields during marathons and so calmly climb to a height of 5-6km and they don’t care if there is air defense there or not.
Kh kh…
Until the air defense in the fields starts working at an altitude of 5-6 km. All these conversations are meaningless and everything will continue the same way.
i gotta ask because i hate acronyms, whats the MMW on the brimstone 1 stand for?
Millimetre wave
mmW → Millimetre Wave (meaning: the wavelength of the radar is in the millimetre range)
In case of the Brimstone the radar frequency is 94 GHz resulting in a wavelength of 3,19 mm.
Ah i see, tho i assume we dont have this ingame implemented given that the SALs work only off of laser designation.
Additionally i was surprised that the missiles along with hellfires from helicopters like apaches attempt to fly towards a sight designation point and then require a laser designation only in the last 10-20% of the flight in order to accurately hit the target.
2 BLU-27B napalm bombs will kill a base, the C Eagles can carry up to 9, so 4.5 bases, tho theres deminishing returns since you give up the extra fuel, and theres only 5 bases at a time anyways, so if anyone else is bombing too, you’re wasting ressources and competing with a teammate.
Theres also no point in killing even 4 bases in one run unless nobody is bombing on your team and you’re pushing for a match win, as you’ll clear the max useful action reward.
The C Eagle can actually kill 5 bases in 1 run but needs to sacrifice 4 AAM’s to bring some extra bombs on the CFT’s. Theres literally no reason to do this tho.
As stupid as it might sound, since its just bombing static, largely undefended targets, there can be a decent bit of thought put into bombing bases to maximize your teams chance of winning. As I dont like just bombing (i like doing all objectives and air to air) I hold planes capable of doing multimission sorties with little to no compromise in their air to air capabilities in very high regards. The Typhoon might be the king of air to air next update, but its ability to assist in the ground objectives efficiently remains to be seen imo.
prob because of Napalm
IRIS-T
Yeah, the issue is that MMW can see through smoke and so there is no counter. Also 18x FnF missiles on the Typhoon could be a tad OP.
That is the IOG (Intertial onboard guidance, if I remember correctly) essentially it just heads in the rough area its told too. But is disabled when the laser is activated and doesnt re-enable if the laser is deactivate