Eurofighter Typhoon - Germany's Best Fighter Jet

FGR4. I’ve got Britain to top tier at the moment

Everything I posted is supported quite well by research and military documentation and I’ve shared both in the Typhoon threads.

So, the one with an IRST, right?

Yes, it does

The EFT devblog also said the radar is “advanced”

Gaijin, much like the makers of the EFT, are liars tho, so be careful.

That was stated as outdated by the other guy here

Is Captor unique for german Typhoon?

Yeah… Also, unfortunately we have no solid primary sources for the radar. So it will all be secondary sources, but if we end up with something akin to fox-hunter but with a larger scan area or the Su-34s PESA. Then we will be golden

No, all 3 have the same radar

1 Like

Screw it, I say file the report, I’ll back you up.

Captor-M and Captor-M with pirate should be copy paste of each other, except for the IRST code, but it isn’t.

Look at the TWS portion of both of these radars:

They should be identical, but they are not. One clears targets in 8 seconds (like most radars), the other does in 4 seconds.

Don’t wanna be that guy, but fsms is a frequent source of bugs like these. Most of it is usually copied from other radars and then worked upon, because it tends to be massive (like 1500+ LOC) as it tends to contain all the interactions/transitions between radar states. This is understandable, I would do the same. However, it is really easy to miss mistakes there.

So I say file the report, because it is likely that this portion of the code will remain the same, unless it is completely replaced.
(I would do it myself, but I am not even close to any of the EFTs on the DEV, I spent all of my GE to test drive the Rafale)

1 Like

I’ll hold off, but saved that for a bug report. a LOT could change for the radar and was told to wait by Gunjob. Anyone else I would submit the report.

Also with the dev server closed. I probably cant submit it how they want it anyway (Gamelog + Screenshot) and likely will get closed like the FM reports did

2 Likes

Ight, hit me up if you do.

Will do. I’ll wait for live. With Gunjob beating the devs into submission, hopefully we wont have any issues with the radar

2 Likes

8 Likes

Yeah… Though ,once fixed, both Fox Hunter and Blue Vixen have been solid radars for us. Just had a rocky start in life.

1 Like

I am betting on at least 3 of these 4 bugs coming/remaining next patch:
Incorrect vertical angle/coordinate of target on IRST display
TWS not refreshing targets that deviate from flight path
Poor IRST display target visibility
IRSTs capped to 30 km range

and those are just the ones reported so far. PIRATE should also ignore flares, slave missiles, be usable against ground targets, the TGP doesnt slave the lock and missing UV/IR MAWS. All awaiting being reported

These are the submitted reports so far:

https://community.gaijin.net/issues/p/warthunder/i/ZDBeRSwcKGrq
https://community.gaijin.net/issues/p/warthunder/i/c5GdDg8imjnq
https://community.gaijin.net/issues/p/warthunder/i/jora2udnR4xG

5 Likes

Hmm, I don’t remember the Su-27 IRST going for flares that often, but I guess they could easily make Pirate ignore flares easily (IR trackers on tanks do that already IIRC).

Wait, it does not? I though most IRSTs already do that. I know the Fulcrum and Wanker do.

Yeah, I think this functionality is missing from most IRSTs that are not modeled like imagers/IR cameras. Gaijin will need to do quite a bit of work to add that functionality in a state that will be satisfiable. They would need to add an IRST ground mode, make it slave the TGP and seekers (maybe even make it be slaveable to POI), make imaging IRST (more like FLIR/EOTS) be able to function both like a TGP and scanner, and most importantly, make the interface much more seamless.

Frankly, I think it would be much easier to just make give the planes that have imaging IRSTs a built in IR TGP with the same gimbal limits as the IRST. I say that because the whole process of using AG radar modes (assuming they can spot targets with 0 velocity) very cumbersome. A lot of modes are MTI, so you don’t see stationary vehicles. Those that are not (do we even have them?) spot corpses too. Targets often are not spotted or lost when they are just partially behind cover. I think if Gaijin adds that functionality to IRSTs, the gameplay loop will be similar, at which point using a TGP is a much better option, unless they decide to do a rework of those mechanics.

Would be really dope if they make the IRSTs with ground scan capability just be like a TGP that also highlights spotted targets with TWS boxes directly on your screen, instead of the IRST display, and make target locking with your mouse (like autotrackers). Would be also nice if IRST that IRL can track multiple targets be able to switch current locked/tracked target with your mouse without it clearing all the previous targets.

Then why ask when you can find it yourself and pass it directly to Devs?

Good luck with that

1 Like