Brimstones have 3 modes of operation. We have mode 1 in game, Mode 2 is a LOBL mode with FnF and mode 3 is a true FnF LOAL mode. Mode 3 would be totally game breaking at the moment, but mode 2 probably not, but gaijin refuses to add it on balancing concern reasons. Despite weapon systems like KH-38s being just as capable, if not more so
Perhaps, they do also have shorter range and a much smaller warhead. At least the 1s.
But its annoying from a PvE perspective in sim, to have such neutered weapons. Almost no point running them on something like the GR4 due to the fact you can only engage 1 target at a time.
As I said Im glad I am not the one who has to make these decisions. Also, this proves to me that intelligent debate on brimstones CAN be had, without it devolving immediately
Hehe yeah, and yeah… The only balancing factor is quantity. with a like for like IIR seeker from the AGM-65, they would be one of the weaker AGMs at top tier
yep, only pre-programmed targets, but you could essentially jsut ripple fire them over a battlefield and they would go find targets. Coordinating with each other to each hit a seperate target. Was designed for just wiping out soviet convoys
I mean, we could propose a sort of Semi Active mode? What if we had to initialy guide them WITH lasers to a target before it goes “active” and guides on its own with a REALLY slow reaction time?
I looked a bit into the basic capabilitys of the Captor-M:
-apperently it operates in X-Band at 8-12GHz
-can be Gimbaled upto +/- 60 degrees horizontal and vertically
-can hold lock over its shoulder
(upto 100 degrees offcenter, still need to find a propper source for that tho)
If the weaponry isn’t being held back for game play reasons, why are we not receiving aim9li-1 with a smokeless motor, as that’s absolutely a game changing mechanic in sim?