Brimstones have 3 modes of operation. We have mode 1 in game, Mode 2 is a LOBL mode with FnF and mode 3 is a true FnF LOAL mode. Mode 3 would be totally game breaking at the moment, but mode 2 probably not, but gaijin refuses to add it on balancing concern reasons. Despite weapon systems like KH-38s being just as capable, if not more so
Genuine question: Whats the highest amount of KH 38s on one plane in game? I assume it’d be in the neigborhood of 6 or 8 on the SU34 perhaps?
6 on the Su-34
Hmm. I am glad Im not the one making balancing decisions for Brimstones thats for sure.
Potentially 18 KH38 equivalents on 1 jet is quite scary
Perhaps, they do also have shorter range and a much smaller warhead. At least the 1s.
But its annoying from a PvE perspective in sim, to have such neutered weapons. Almost no point running them on something like the GR4 due to the fact you can only engage 1 target at a time.
And they are slower too I think?
I totally see the problem for PvE in sim too.
As I said Im glad I am not the one who has to make these decisions. Also, this proves to me that intelligent debate on brimstones CAN be had, without it devolving immediately
Hehe yeah, and yeah… The only balancing factor is quantity. with a like for like IIR seeker from the AGM-65, they would be one of the weaker AGMs at top tier
So mode 3 is just that u fire them all and they all search for a target themselves?
Can someone explain the new changes from yesterday to today please?
yep, only pre-programmed targets, but you could essentially jsut ripple fire them over a battlefield and they would go find targets. Coordinating with each other to each hit a seperate target. Was designed for just wiping out soviet convoys
Looks a little like this
Ok that is truly gamebreaking rn. But then i dont see any reason not to add mode 2
I mean, we could propose a sort of Semi Active mode? What if we had to initialy guide them WITH lasers to a target before it goes “active” and guides on its own with a REALLY slow reaction time?
That way theyd basically function as a Fox1
its because Brimstones use MMW.
They “explain” here in the Tornado Gr4 dev blog
Spoiler
but the only thing of note is the fact that the MMW seeker can see through smoke. The rest is somewhat nonsense
Has the plane lost the ability to accelerate vertically? it was doing it yesterday but not after the afterburner nerf it seems. Even without weapons.
I think dry thrust is still lacking a bit of power
It might be correct now
I looked a bit into the basic capabilitys of the Captor-M:
-apperently it operates in X-Band at 8-12GHz
-can be Gimbaled upto +/- 60 degrees horizontal and vertically
-can hold lock over its shoulder
(upto 100 degrees offcenter, still need to find a propper source for that tho)
https://www.bmlv.gv.at/truppendienst/ausgaben/artikel.php?id=807
If the weaponry isn’t being held back for game play reasons, why are we not receiving aim9li-1 with a smokeless motor, as that’s absolutely a game changing mechanic in sim?
a CAPTOR-M improvements is in the works, so until we see that, no point reporting anything