Whats the proof of that claim? I was kind of suprised they claimed the brimstone used a different controller than PID. Not necessaripy cuz they couldnt implement a different controller, but because its dubious itd be required considering the target set?
I feel like to some degree, this is just kind of like reverse lofting for a certain period of time, and could be modelled.
Its also not the only trajectory employed obviously, as we have vids of the missile lofting up for example. Im not even sure why a missile would fly down, horizontal, then down again, that sounds like a horrid use of energy…
This is the IRL flight path. It is quite obviously a different flight path to that used in game. The devs apparently cannot model missiles having a level cruise stage.
It’s still a PID at the end of the day. But in different phases :
-dives after launch
-stabilize at an altitude of ~500m
-located target
-terminal guidance on the target.
All of these are slaved by PID guidances
Whereas in game it’s just terminal guidance towards the laser designation, using its own PID
Because IRL Brimstone uses a radar seeker which is used for terrain avoidance and detecting targets. But yes it is unknown if SAL mode works differently as the only declassified sources are about the radar seeker.
Would that actually apply to a SALH only Brimstone? This seems to be specifically for a LOAL MMW brimstone, seeing as it enters a search and ground tracking mode, which is likely why it needs to cruise at a designated altitude, as it needs to maximize energy management within the confines of the seekers capabilities. Theres no reason a SALH-only brimstone should use this flight path.
It may or may not use a different guidance method. However going off the paint scheme of the aircraft and missile in the video it, it appears to be come from one of the original Brimstone 1 trials. As Brimstone 1 was MMW only it will have followed the flight path in the diagram I posted.
Which gets us back to my (and I guess the dev’s) original point - the Brimstone seen in the video is using a different guidance method to the Brimstone in game.
I made a report that the Martel missile should climb to 2,000 ft cruising altitude after launch (kinda like Brimstone) and then stay there until terminal approach. They told me that they couldn’t make make missiles cruise at a specific altitude.
AASM has more of a flat trajectroy than real lofting tbh
That’s weird, as @MBDA_MICA pointed out, exocet in the files can sea-skim, and it seems to tend towards a flight level (Altitude0 & Altitude1 in the file) as shown here :
Maybe the functionnality is not completely ready yet
One more thing I would like to note. In WT KAB-50TV on Russian drone has interesting guiding. After release, it dives to the lower alt to gain speed and then levels out and cruises to target. But that one uses the known guidance laws on other weapons (apart Exocet as I sent, that one is exception to everything with its code)
Afraid there is not really much new to report on. The skin is planned to be reveiwed and corrected. The variant will not change, as we have already made clear.
Thank you for the feedback, hopefully the skin rework will give a good results and hopefully it comes with the missing features and fixes that was highlighted in other bug reports, but i am still inclined to question the dev weird corse of action by choosing a longer way instead of picking the obvious simple solution (some of us might call such action arrogant by denying a simple fix and trying to force thier unnecessary time consuming option), plus i want to highlight one last thing the Tranche number always come before the Block number so that’s something that at least should be fixed if they don’t want to change the entire designation so it should be “T2 Block 10” or “T2 B10” and not “Block 10 T2”