Eurofighter Typhoon - Germany's Best Fighter Jet

Yes. You start talking about kh38mt, i answer to you and you go “Please don’t spread that discussion in here.”

Intelectual dishonesty at it’s peak

So follow your advice and stop talking about kh38 in eurofighter thread

It not him it was me that sarcastic about Gaijin double standard BS about Brimstone need lot document fix it but added fake KH-38MT without any proved it existence.

Great that you are telling me Iam gaslighting but are doing nothing but throwing allegations around.

To me it sounds more like you are gaslighting

Nice deflection. Peak gaslighting.

Again:

I might do some testing tomorow and make a new bug report for the brimstones if need be. I was pretty sure the claim for 40° AOA was gonna get your bug report killed cuz nothing states the missile needs to pull 40° AOA, nor would it need to do so logically, since that would be the AOA required to keep the target roughly centered immediately post launch, which would be rather extreme and would suggest the missile could engage targets with offsets more significant than 40° off-bore.

All that really needs to be proven is if the missile is kinematically capable of engaging targets at the 40° pre-launch gimbal limit in-game reliably, since thats literally the reason it has that gimbal limit. If it cant, its underperfoming, likely in overload and/or control authority.

Iam not talking about the kh38 anymore

So:

It can do that reliably in game, so long as the target is a few km away. In order to report anything, we would need to know the minimum range of the missile IRL and compare that to the minimum range in the game.

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From the report


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Ty for saving me the trouble then, I was under the impression it could not do so in-game.

Those images are not much use unfortunately. As the devs point out, Brimstone uses a different guidance system in game and IRL.

Ingame the brimstone uses proportional navigation, in real life, the missile is designed to enter a steep dive immediately after launch and then cruise horizontally to the target, before diving in on terminal approach.

So the reason the missile is not angling down as much in game could be because the guidance mechanism used in game does not require it to do so. Rather than the missile not being capable of doing so.

Whats the proof of that claim? I was kind of suprised they claimed the brimstone used a different controller than PID. Not necessaripy cuz they couldnt implement a different controller, but because its dubious itd be required considering the target set?

I feel like to some degree, this is just kind of like reverse lofting for a certain period of time, and could be modelled.

Its also not the only trajectory employed obviously, as we have vids of the missile lofting up for example. Im not even sure why a missile would fly down, horizontal, then down again, that sounds like a horrid use of energy…

This is the IRL flight path. It is quite obviously a different flight path to that used in game. The devs apparently cannot model missiles having a level cruise stage.
image

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It’s still a PID at the end of the day. But in different phases :
-dives after launch
-stabilize at an altitude of ~500m
-located target
-terminal guidance on the target.
All of these are slaved by PID guidances
Whereas in game it’s just terminal guidance towards the laser designation, using its own PID

Because IRL Brimstone uses a radar seeker which is used for terrain avoidance and detecting targets. But yes it is unknown if SAL mode works differently as the only declassified sources are about the radar seeker.

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Would that actually apply to a SALH only Brimstone? This seems to be specifically for a LOAL MMW brimstone, seeing as it enters a search and ground tracking mode, which is likely why it needs to cruise at a designated altitude, as it needs to maximize energy management within the confines of the seekers capabilities. Theres no reason a SALH-only brimstone should use this flight path.

It may or may not use a different guidance method. However going off the paint scheme of the aircraft and missile in the video it, it appears to be come from one of the original Brimstone 1 trials. As Brimstone 1 was MMW only it will have followed the flight path in the diagram I posted.

Which gets us back to my (and I guess the dev’s) original point - the Brimstone seen in the video is using a different guidance method to the Brimstone in game.

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It probably should if you are launching them with iog and then it will use PID once you turn your laser on

Seeker is not real until u have proven its functionality. Until then its a non functional mock up.

Nobody questions russia having developed IT seekers at one point but LMUR and so on dont equal the KH38MT seeker

Weird they couldn’t do it on Brimstones, AASM has a nicely modelled level flight tbh (it gets a bit ugly near the end)

I made a report that the Martel missile should climb to 2,000 ft cruising altitude after launch (kinda like Brimstone) and then stay there until terminal approach. They told me that they couldn’t make make missiles cruise at a specific altitude.

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