Engines sounds not rendering

So even after the “fixes” where they implemented a hard cap at 215m for hearing engine sounds, still getting killed by dudes in the open at close range who are completely silent.

Why can’t we have old sound where you could hear properly vehicles around you? I’m hearing allies fine at even longer range but most ennemies make no sound at all if not in super close quarter.

3 Likes

It’s still completely broken. Last game i played, a spawncamping Type 90 was dead silent until it killed me…in the death cam the engine sound suddenly plays? Seriously, fix your game. It’s unplayable.

2 Likes

yeah I’m experiencing it everyday too, in most matches.

they’re either completely silent or their sound is so dampened down that if you’re not 200% focusing on that sound in particular everything is louder than that, even if the guy is just around the corner.

You get audible sounds at 150m away? Luxury.

I have my own engine set to minimum enemies to maximum and still hear nothing even in close quarters

1 Like

Yep, issue persists

1 Like

yeah it’s crazy sometimes, even poeple 20m away in the front are sometimes unrendered, sound and vehicle.

They appear when they fire at you, not seen before, thanks to keen vision…

I remember when you could see a tank 2km out without any bullshit and hearing them from 300-400m away if their engine had rpm’s high enough.

Yep, i remember that too. Triple frustrating as this seems to be a bug? Allegedly minimum range for them to always appear is 150m. And when the enemy players get their audio modeled correctly, that means a constant massive disadvantage

1 Like

Can confirm keen vision has nothing to do with this. Most of my crew slots that I play with are aced and the ones that aren’t are expert. I’ve encountered this trash sound rendering BS for the past 2 updates now. It’s to the point where I don’t even want to play the game anymore because of it.

1 Like

Yesterday I have discovered the sound may not render, even if the enemy tank is in full view of the player, apparently.
The last stretch of the long match with like 5 players left across both teams. So literally no one is around me. While I was hiding behind some rocks I heard an engine, then saw a chinese SPAA roughly 200 meters away from me. I took a very poor shot, it bounced, and the SPAA hid behind a cover. Then immidiately I have stopped hearing him. And it’s not like he turned off his engine, because moments later I could see him move back and forth in my 3rd person view. And not just like his radar or something - he was almost fully visible for me. Then he started pushing me, still making no sound whatsoever, until I took another shot when he was almost 50 meters from me (if not closer) and destroyed him.

I don’t know what happened, but sound engine is out whack. And it has been in that state since some 2025 update and still is not fixed.
And it’s super frustrating. Being killed by someone who got so close behind me they could smell my exhaust is probably the most common cause of death for me. Literally like every other round now.

There’s more to it. It does that too even if you can directly see them. I kid you not, today I had a Maus at 100m away from me, in the open, making NO ENGINE SOUND. I was staring him down and waiting to see when he’d make sound, he literally didn’t. It’s a subject i’ve reported countless time, it was always ignored. Don’t bother. It’s not worth your time.