Engines sounds not rendering

How does issues with sound have nothing to do with sound?

Sound shouldn’t depend on vision at all.

This needs a fix for sure, it makes no sense that you can’t hear engine sounds at all until they are spotted or can see them visually. Too many times where I don’t hear anything and then suddenly I hear a loud Abrams or any other MBT pushing the corner of a building the last second.

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Which is exactly what i said?

The new sound mechanics are very realistic, I like them, but they need to be polished, otherwise they’ll ruin the gameplay.
Today I had an instance where I was looking through the tank’s telescopic sight and didn’t hear an enemy T72 appear right in front of me, an incredible 10 meters away, but below my sights (I never saw it). I don’t think the absolute detection ability has any effect when you look through the tank’s sights.
Just to keep in mind, I was very scared when it shot me, and then I saw the killcam and knew what had happened.
Have a nice day! <3

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it happens all the time, earlier there was an XM800 zooming around the map not even 200m from me and it was spotted and completely silent, only thing you were hearing was when he was shooting.

You already have to look at different angles at all times, if the hearing component doesn’t work properly, you’re at a massive disadvantage, you can’t see what’s behind you, but you can hear, but not in that state.

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As it stands, it’s not a fantastic mechanic for a GAME. Not have they implemented anything like this in well-known war simulators.
But like anything new, things can go wrong and need to be fixed :)

This is a huge issue and needs to be fixed ASAP.