Engines sounds not rendering

which of those stats is the one that is supposed to mean the SOUND ?

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“Absolute detection”

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still, keen vision is such a shit mechanic dude…

Hey, you didnt spent 1000’s of hours playing this crew? get nailed because the commander can’t hear a diesel revving at 2000rpm at 200m from him…

You clearly see him render in and out when he’s not spotted by anyone on the map, dude can sneak up to knife fight distance because game mechanic allows it, it’s stupid AF.

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still a stupid mechanic come on…

These vehicles are loud AF irl and even a simple 4 cylinders car engine can be heard from pretty far…

The fact that a vehicle can’t be heard until he’s physically visible by someone is utter bullshit and breaks immersion…

Plus, everybody has tons of other crew skills to prioritize before that shit keen vision skill, especially that you have to level it on every crew members because it uses a median…

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I know about the keen vision skill, still stupid.

The fact that a tank 10m further away from your “spotting” distance will render in and out is already bad, now if even the sound is affected, it’s very stupid…

It breaks immersion a lot and for someone who relies on their ears a lot to detect enemies it’s just unfair that they stay completely silent up until a certain point or that they are spotted by someone…

Shitty mechanic and it has no place in a war game.

I wouldn’t call it stupid, just unrefined.
The vehicles really should have separate stats for visual detection, IR-detection and audio detection because some tanks are LOUD and some IFV’s are so quiet that you wont hear them irl when they are 200m away. Same with visual detection and IR, some tanks glow like the sun and some can barely be seen. If they ever add the barracuda camo i hope that they introduce some changes to detection along with it.

For comparison, the CV90 is ridiculously quiet at distance, This is from a showcase in Sweden, compare the volume of children talking, the machineguns of the CV90’s and how little you hear the engine until they are like 100m away:

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some vehicles are quieter, that’s true.

But the FIAT in this video has one of the loudest engine in the game and it’s revving pretty high too, a vehicle cruising at a set rpm will be quieter, indeed, but in war thunder, everybody always floors it anyway, it’s supposed to be loud.

I get that you have to defend the game, but unrealistic mechanics like that just removes immersion from the player and on that specific case, if I heard him a bit earlier, I would’ve at least got some time to react.

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It’s a big issue, I hope it will be fixed soon.

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Oh, i don’t :) I give critique where i think it’s warranted and in a constructive and structured way :P (though apparently many think that still isn’t being negative about those things lol). The sound engine in the game definitively needs an update, i just suggested how i would want them to increase the complexity and nuances of it :)

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This has nothing to do with sound. This needs a change asap.

How does issues with sound have nothing to do with sound?

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Sound shouldn’t depend on vision at all.

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This needs a fix for sure, it makes no sense that you can’t hear engine sounds at all until they are spotted or can see them visually. Too many times where I don’t hear anything and then suddenly I hear a loud Abrams or any other MBT pushing the corner of a building the last second.

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Which is exactly what i said?

The new sound mechanics are very realistic, I like them, but they need to be polished, otherwise they’ll ruin the gameplay.
Today I had an instance where I was looking through the tank’s telescopic sight and didn’t hear an enemy T72 appear right in front of me, an incredible 10 meters away, but below my sights (I never saw it). I don’t think the absolute detection ability has any effect when you look through the tank’s sights.
Just to keep in mind, I was very scared when it shot me, and then I saw the killcam and knew what had happened.
Have a nice day! <3

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it happens all the time, earlier there was an XM800 zooming around the map not even 200m from me and it was spotted and completely silent, only thing you were hearing was when he was shooting.

You already have to look at different angles at all times, if the hearing component doesn’t work properly, you’re at a massive disadvantage, you can’t see what’s behind you, but you can hear, but not in that state.

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As it stands, it’s not a fantastic mechanic for a GAME. Not have they implemented anything like this in well-known war simulators.
But like anything new, things can go wrong and need to be fixed :)

This is a huge issue and needs to be fixed ASAP.

Look at that, insane!

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How is it going to depend on vision? If I’m looking at a spot in an open field and I DON’T SEE ANYONE and out of nowhere I look to one side and look at the same side again in about 3 seconds and magically there’s a tank that wasn’t there before that kills me?