As i was a part of the force of people against this action in 2020, and openly waged a forum war over it, i distinctly recall gaijins reason for removing that feature was actually to encourage longer gameplay, and remove easy wins from RB matches since heavy bombers were able to end matches while denying most PVP action. A group i used to play with would fly formations and kill half of the enemy team that stalled trying to climb to us and end the match by the time the initial furball began.
hence why i said to add 20 bases per RB match, because as it is right now the “rookies” are actually just team killing each other to get to bases, suiciding when people get on their 6 and there are no more bases, or all of them drop on the same base and start berating each other in chat (which i find funny so im not complaining about that last point)
This is exactly correct, and unfortunately gaijin has no mechanic to balance this, hence the huge imbalance we see in teams. Ive seen today alone 3 games where a team failed to launch half of their aircraft to the battlefield before they either crashed or teamkilled each other. I have also had 1 match today where the enemy team received 0 kills and my teams only death was a crash.
Which is a source of extreme frustration and why many people take breaks from this game, review bomb, etc… I dont believe it is healthy game play, and certainly american top rank ground RB players are infuriated over it as the most extreme example. (35% win rate, up from mid 20s a few months ago)
Im sure youve figured out ive been here a long time, in fact i played this game with my father when he received closed beta access to the game :) Point is, i am very aware of all these points and just fundamentally disagree with the way it is being encouraged. As stated above i used to be a bomber guy back when they single handedly decided game outcomes, now only fighters in Air RB decide the game outcome (when i want to bomb i go play sim, because they actually help the team win)
If gaijin wants rookies to play allow them to have an impact. Stop point decay, add more bases, create ground and air objectives in air RB similar to Air SB, add about 10,000 points to the game, and watch people actually enjoy protecting attackers and bombers while simultaneously playing the objectives i.e: protect their own bases from enemy attackers and bombers. Heck, maybe even up the lobby size to 30 or 40 and give each person 2 respawns: 1 in an attacker/bomber and 1 in a fighter, i really do not know, those are just things i would enjoy personally.
And i fundamentally disagree with this, but you are correct, that is their purpose.