ARB is dead. It´s a 10 year old betatest gamemode, that only devolved with arcade mechanics over time. Come to SB and have fun with the rest of us.
If ARB (and the rest of the gamemodes to be fair) were properly designed bombers and strike aircraft would actually serve some purpose.
If the only purpose of bombers is to fighter food then they are useless.
You said it yourself. More bombers you have on your team higher chances are you are going to lose.
So how is playing a bomber not “useless gameplay”?
how does this encourage passive play when all the challenge is asking you to do is kill 6 bases, you coping that bombers exist still? get over it please
No thanks, I enjoy sim on occasion but it has far more issues than air RB
The problem is people insulting people who play bombers and asking silly ass questions like “why are there tasks that have you play bombers” instead of trying to suggest to gaijin ways to fix them or at least just having a constructive take on it even if you dont think gaijin will fix anything. The “fighter jockeys” of WT are loud and obnoxious with their craving to make the game TDM with zero objectives.
It’s not like we haven’t tried. Ways to improve bombers and ARB overall pop up quite often on the forums and are often discussed by content creators but they never go anywhere.
Since I started playing only changes to ARB were increased map size (makes sense because of weapons used), removal of bomber air spawn (at higher ranks), increase of bomb base respawn timer from 30 secs to 5 mins and forward airfields. Two of these straight up nerf bombers, as if they weren’t already the worst class to play.
Forgot to add they added the option for smaller matches. They added that as well.
Yeah none of this excuses acting like playing bombers is some massive offense when its just playing a vehicle that exists.
I can see how it is frustrating. A few days ago I played a game that ended up in a 2v2. Me and my teammate (in a an F-15J(M)) are the only ones left and are rearming. Instead of helping me win the 2v2 they took a full load of bombs, went on to bomb and destroy AI along the way.
It is very easy to hate people playing bombers.
F-15E /=/ Bomber and even then there are valid reasons to bomb in stuff like that such as stock grinds or even just because you want to, it really isnt that difficult to understand. You’re not complaining about a bomber you’re complaining about bad teamwork.
The point is bombers don’t contribute anything. There is no “good teamwork” with a bomber. The thing that comes closest is using them as bait. A fighter is always more useful than a bomber. Is it really difficult to understand that people hate them because when they see 6 bombers (or “bombers”) in their team they see 6 useless planes? Because some BR ranges are dominated with them and if you get unlucky to get them on your team it’s an automatic loss almost every single time.
They are dead weight and people will treat them as such until Gaijin improves gamemodes.
Cool, stop blaming the players and daily tasks and start advocating heavily for improvements to the current gamemodes to better facilitate multiple playstyles and plane types.
I never blamed the players, only the game. I get why people play bombers.
I have been heavily advocating for improvements to current gamemodes.
U can get 1 or 2 bases in the F4E and then go on to shoot down a bunch of players :). This task shouldn’t take you more than 3 matches.
On the other hand, players will bomb bases and engage in “useless behavior” regardless of tasks.
This task or the players want to fullfill it isn’t the only problem, the problem is bombing a base especially in higher tiers has no effect to the battle (tickets).
Doens’t matter which plane you are using, carrying bombs on a plane capable of fighting, will get you in a weaker position.
This is obvious, but people don’t care. It’s much easier to drop bombs than to fight players
Imho you are either trolling or this is just a misunderstanding. If you read my thread again you might realize that players and gaijin have different understandings about usefulness.
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And you repeatedly mixed up actual bomber aircraft with fighter aircraft which perform tasks like base bombing or ground pounding. I explained earlier why this happens, so it makes no sense to allocate attributes like “useless” or “useful” to certain tasks or playstyles as long they come purely from a player perspective.
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This base bombing nonsense (when bases respawn and you can’t win by killing the enemy airfield) since May 2020 is a direct result of gaijin’s attempts to create a rookie friendly game play.
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Lowering the necessary skill level to participate with this is the same like introducing 16 vs 16 or bad weather/fog/heavy clouds etc - it is aimed to make actual skill less decisive and to allow players to score or progress without the need to invest time to learn.
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So you can’t blame players if they follow this path. Everybody is free to play what and he wants to play.
Have a good one!
Edit: Grammar…
There is a work around and I hate to mention this, because with Gaijin commons sense, they will see and might make negative changes in (near) future patches and claim that they’re “BaLaNcInG” the game. After the introduction of severe damage, like everyone else, I had the same issue with assists and crits. Especially since they delayed the spawn of those AI planes, as I was relying on them to get some crits or tags in for assist, before engaging the enemy team. Now they’re useless.
So here goes. What I do is, I queue until I find a map with SPAA ground targets and just shoot at them to get my crits, and/or just tag them with a few hits and let them for someone else to kill and get assist. I do not just forfeit the match if I don’t land a specific map, but I do go in berserker mode and claim several kills for my team so at least I don’t let them down completely to move onto the next queue. So yeah, it’s annoying, but at least doable.
IMO, they could just make all (or most) ground targets take crit damage and award assist if not killed by one player, on all maps. Howitzers are killed one shot most of the time, we could still crit them, but light pillboxes and other targets and vehicles with more hit points could and should give assist.
I’d definitely take the tasks over score. I just reroll till I get one I can get done fast enough to save me some sleep for next day at work. =) … for now.
A real one to make sure of, is knowing when that rollover will happen, and roll it over as soon as you can.
Then hit that first task real heavy to bring on the second, then you’ve got however many hours to finish off that harder one.
Also if you don’t know, using the test drive to roll over the expired task is a thing, I fire up test drive, then back out to hangar, and bam, updated without the relog or requeue.