I can already see Germany getting a worthless SPAA with less than 12km range lol
Uh yes, one of the most advanced in fact. It won’t give any shits about flares
Yes, but IR missiles with good IRCCM are hard to spoof with flares. Most MANPADS and IR/Optical SAMs (Type 81) in game are already effectively impossible to flare.
Its an thermal imaging missile. Means it follows the exact thermal image of the target. Also re-aquiring the target if it gets occluded by something for a few secs. You can’t really flare it.
The IRIS-T SLS will be literally impossibe to flare, unless gaijin somehow breaks something
Well, yeah, of course. Missiles with worse IRCCM already are impossible to flare (in game), that’s the point.
Eh they will somehow break it and make it go for 1 single flare
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Doubt it. There are already thermal imaging missiles ingame. The PARS-3 from Tiger UHT. When you shot it at an enemy chopper he can flare all day, it will connect anyways.

Yeah, Pantsir will be nerfed a bit then. Issue is then CAS with laser stuff is insane if they could just climb and have no worries.
i ask myself if planes which have no maw will get any warnung about the launch, since if correct implemented there would not be that much of a radar signture and older rwr should not trigger or know the radar
I think the best case scenario for us would be Gaijin silently and quietly removing/nerfing the missile straight into the ground after the heat’s died down a bit. They’ve made it clear they will not be making a response (because they have none) and that the missile will most likely stay in the game at least for the short term.
If I had to guess they might replace it with a different missile down the line and make up a reason as to why they’re doing it, but it is also entirely possible they just leave it in the game and say absolutely nothing. Unless someone with a lot of following behind this game pushes for change here its probably not going to happen. Again this is speculation but their behavior is rather suspicious.
I’m guessing there will be A LOT of bug reports on this specifically once the dev launches, but we’ll have to see what happens.
The stat card values are completely irrelevant anyways.
Yeah, IRIS-T is likely one of the most anticipated missiles in general, so there is likely already a lot of research by the community that has gone into it and it’s capabilities. We’ll see how it goes eventually when the DEV-server opens up :)
Not if gaijin does something like force the missile to self destruct at a certain altitude (which is definitely something they’d do) in which case it’d be very important.
It could also have an effect on certain characteristics of the missile when it comes to modelling it so I’d say it is definitely important
Missile self destruct is currently tied to guidance time, not flight altitude/attitude. That’s very unlikely to change.
No? The stat card values have no impact on that at all. Check the missile data sheet if you want, statcard values have no impact at all on missile flight performance metrics.
can’t wait though, gonna have to grind out the Lvkv and the ItO over the next week to get ready for it on the dev, can’t wait to try it out.
It should especially be good against those pesky Eurofighters that like to dip over the horizon just to fire off a bunch of brimstones at once as you can move without having to guide the missile and also hit them behind cover.
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