ECM or any radar disruptions should be the main focus for NE

it is ALMOST completely impossible to even get 1 foot above the ground in Nuclear Escalation. I got sniped by an SPAA SO FAR AWAY that only has guns while I’m moving at Mach 1.3. Yet in ground that no gunned spaa is shooting its guns at me that far away. Number two, Spaa’s are so overpowered and/or (gaijin terms) “realistic” which should make it Gaijin’s focus to possibly add ECM/Stealth/radar jammers to make it AT LEAST easier to fly at a height of 1000ft instead of 50ft. And it doesn’t have to be planes that carry them, just the ordinance.

1 Like

The issue is AI doesn’t use radar, specifically spaa that use manually guided missiles and guns. it knows where every player is at at all times and engages them immediately once they get in range. They need to rework ai to make it target based only on radar and actually make chaff and ground clutter reduce the chance of hits by a lot.

Also the map in general is way to overcrowded, i swear it has like every ITO and 2S6 ever produced in history crammed into it, and there are too many players as well. And there should be markers on the map giving the general area of long range SAM systems and their range circles, that’s basic intelligence that should be available so i can properly plan an attack and not just fly aimlessly until i get within visual range of things.

Overall it’s a badly designed game mode, just like everything gaijin does, they simply lack basic game development skills and rely purely on trial and error and chaotic player feedback that rarely gets well implemented.