No need to fix, i like spawncamping, and if i am getting spawncamped, i just leave.
The fix to spawn camping is proper map design with diverse objectives and wide spawn zones rather than a singular spawn point or two with easily controlled chokepoints.
The suggestion isn’t a longer invul time. I think someone even pointed it out. The dilemma faced by the losing team is that they can either have 20 seconds of invul (e.g. 3 or so free shots) or try to position. Considering how short the invul timer is once a vehicle moves, the calculus is always going to favor sitting still. The fix this suggestion is going for is to allow the losing team a chance to reposition to some nearby cover/terrain from the often too open spawn point.
Probably. But I dont want to have my crew locked or have to feed a couple kills to the enemy. You’re missing the point that even with all 3 points capped by the enemy team, I’m still stuck in a lost match unless I take some sort of punishment.
Again, the proposal isn’t a longer invul time, but an invul that’s structured to allow spawning players to reposition from the abysmal spawn point. It could be a building 50 meters away. The current invul is structured to incentivize players to sit still and stare at an enemy in cover, and once invul runs out they are in the open.
And, I don’t even have a problem with choke pointing the exits. That’s still a fair fight.
A proper fix could be to allow players an indefinite invul while driving around within spawn, until they choose to properly spawn in with an unloaded gun. This would effectively allow players to position themselves within spawn
I remember there used to be very large maps. What happened to them? Besides, proper map design is hard, and this is proposed as an easy fix.
The logic doesn’t work this way for the individual though. Leaving after one death is precisely what prevents them (individually) from getting spawn camped.
Spawn camping problems thread #473629495793223
Not one time anybody mention that planes can drop bombs into the spawn point, like ok with this and not ok with another lol
Indeed.
No, such proposed fix is only haldholding for losing team for whatever reason. Should losing team take ground it needs to come from their skill, not game taking a pity.
Absolutely not lmao. Without upper limit for such proposal, imagine a SPAA driving in circles and not firing, prolonging the match (since enemy team has spawned vehicle) for the winning team because they can.
What would immensely help is to change spawn points themselves instead of giving losing team every bit of advantage “because its fair”. The spawn points themselves are flawed, not player behaviour. As such any fix needs to adress the spawn point themselves, not punish good players and throw a bone to the bad players.
Few things can be done in that regard:
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Block line of sights that allow for crossmap sniping.
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Enlarge the zones where players can spawn,
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Give more control to players over where exactly they spawn within a spawn zone.
This is literally to offset the game screwing over spawning players by placing them in the open. How is this the game somehow taking pity?
This is already possible by staying in vehicle selection or otherwise hiding in some remote corner of map. How often do you win a match by destroying all vehicles anyway?
good map design is hard. None of this is giving the losing team any advantage so much as mitigating the handicap forced on them by the spawn design. As I’ve tried to explain, the current design gives the winning team cascading advantages that places the losing team in a death trap and encourage early quitting.
This is all that’s needed in essence, imo. An invul that doesnt just disappear upon moving would be one way to achieve this.
The game Squad uses a good system… can’t fire in or out of the spawn area, making it a safe space. Yes, AAs have to move out of the designated area. But I believe it makes spawns more tolerable. Instead of spawning, moving 5 f,t, and getting a bomb dropped on you.
Both teams more worried about spawn camping than doing literally anything else. BOTH TEAMS spawn camping instead of capping points.
2 cap gamemode issue, its faster to drain enemy spawn points rather than wait more than 2 min to get the single capture (with low to near none reward)
Such great gameplay can’t even spawn without getting shot despite there being 9 people outside of spawn
Yeah - the “battles” are pretty much Death-Match. Almost never get enemy cap before there’s no enemy units playing.
I’ve always disliked Spawn Camping, but it was always possible to get out of just by staying still and killing the people and most of the time it was at the very end of the match with like 1 or 2 people left on the team. Now, it’s next to impossible to even do that and its not even 3 minutes into the game.
Russian tanks specifically come flying all the way around the map, with the single goal of killing people in spawn. BMPTs, T-80s, T-90s, etc all sit at your spawn, bypassing every objective, just to spawn camp. I have had multiple games where I am shot in spawn less than a minute after the start, and multiple matches where there are tanks literally a foot from you when you spawn still with both teams having over half their tickets. It’s already complete BS that every game turns into spawn camping, but now it is literally next to impossible to get out of being spawn camped when going against Russia especially so early in the game. Even in low/mid tier, BRs that almost NEVER had spawn camping, are turning into “who can spawn camp the fastest”
(all of these were taken within the last 24 hours, are only a fraction of the total spawn camping expereinced, and were all taken within the first 5 minutes of the game starting)
Easy fix, kill people who enter spawn much like the game kills people who leave the battlefield.
(PSA: Nothing was edited, nothing on this is inappropriate, stop flagging it)





its been like that for years, it got worse with the addition of the new FnF slingers, top tier isnt worth to play.
And its worse when you face russia since yk op vehicles, but USA also got a disgusting FnF slinger, but at least they only op on Helicopters
Its incredible how Gaijin made top tier, the TIER which you spend a lot of hours to reach into, a miserable and boring experience.
Hate to break it to you, but it’s the EXACT same thing when playing Russia, 2mins 30 secs into a match here and they are already in one of our spawns:
lol yeah ive been playing below 10.0 and having fun, then i remember i have a Mi24P to spade (i only have rockets) played 10.0 and the whole match was overrun by enemy russian team, full of BMPTs,2S38, Su25s, etc. then i remembered why i didnt played 10.0 and above lol
Never said it doesnt happen to russians, I simply stated that every time I play top tier I get spawn camped by russians. And I mean EVERY time.
Yeah, at the TOP br its the same miserable shitty experience for everyone i guess, and Gaijin just doesnt do shit lol





