The north/top side of this map has become a nightmare of who can rush the other top side spawn faster and lock it down. The entire match gets to be decided within about 30 seconds of play, with the two top spawns being not only in line of sight of each other, but close combat in about 15 seconds of spawning in. This might be fine at lower BRs with slower, shorter ranged vehicles, but starting at at least 6.7 maybe 7.7, is completely unfun, and unfair for the poor few who spawn topside while the rest of the team go bottom spawn, and get completely swamped. The right side spawn is also at a disadvantage in terms of cover and positioning. On the other hand, those who spawn left side can completely accidentally move into full view of the right side spawn(im sure this goes both ways). This is totally unfair for people who just spawned in, and also terrible for the tank that was punished for advancing slightly too far ahead, now being an easy target for spawn protected tanks.
The flow of this map has been utterly destroyed, punishing both sides for trying to advance, or flank, and forcing point blank head on fights. The top side spawn issue is almost unimaginably bad, and feels like it was never even tested. How could this happen? What would be a good fix? Simply reverting the map? Or is this just another one of the many maps where I just leave, because I know there is no fun or fairness to be had?