I never understood this logic.
If your objective is getting to top tier as fast as possible, just play Japan, done.
I don’t think if that’s even true as they just increase RP requirements to extend the grind or whatever.
I think you’re just overlooking the fact that having nice fat lineups and many smaller research steps is actually nicer most of the time. People don’t seem to enjoy lineups with two or three vehicles with a big void above and below.
That has to be acknowledged for the conversation to even make sense. It is inarguable that the distribution of the player base is extremely uneven.
Which half the time isn’t even addressed with new vehicles when they’re placed at illogical and useless BRs, these latest BR changes with separation of air and ground for planes has a ton of planes go to 10.7, an almost entirely barren BR range with maybe 5-6 vehicles placed at this BR, or in other words literally has no impact to place a formerly US 11.0 jet at 10.7 when there is no lineup.
The problem with minor nations is how they’re poorly managed, and how snails stupid calculations always screw them over by not considering the lower player numbers and above average skill level, and then they lie to your face about it and say that they do consider it.
Playing Japan sucks because of the lineup options as you say, but a lot of those are consequences from poor balancing at the hands of snail, making half the tree just overtiered and you’re playing vehicles that would be a full BR lower in a different tree, so you have to work twice as hard for the same outcome… which is really what sucks about minor nations… then getting a bunch of boring copy paste vehicles doesn’t resolve that and just makes them look even more boring to new players because literally nobody gets excited about that.
I don’t know man. I play WT because I have fun. If I wasn’t having fun to the point that I compared it with eating mold, I’d stop playing and do something else… It’s fine to not like something anymore.
Yeah, let’s pretend people aren’t trying to progress a tech tree and that isn’t in fact the design of the game.