You used to be able to remove it back in the day.
Im to lazy to grind this. Is it worth GEing it?
Up to you no matter what. But keep in mind that it will NOT be on the marketplace; there will not be coupons for it, ever. It MIGHT show up in the SL crates, but if the other “Dreams Come True” vehicles like the TOG II don’t, then this won’t either. Would have to check. But, even if it does show up in the crates the odds of you actually being able to get it to drop specifically are very very low.
So, you have the option to get it now. Your choice.
Sturmtiger (38 cm Sturmmörser) and TOG II were in the Snake Box (This year’s Chinese New Year celebration crate)
Spoiler
So maybe in the corresponding box in 2027?
The real reward from these events are the tech-tree vehicles you unlock along the way.
No such rule that the horizontal can´t produce lift in a stable aircraft. The aircraft’s centre of gravity needs to be forward of it´s centre of lift in order to be stable. Particularly in an aircaft with highly unusual configuration like the XF5U the horizontal stabilizer can easily produce lift. Remember that the “wing” is placed much more forward than in a more conventional configuration. I´m sure that in the Ilya Muromets the horizontal stabilizer produced lift.
You can still remove it, just not mouse aim because mouse aim requires instructor to work.
“Realistic” control mode only has Autotrim (no engine effects, minimal slip) and no instructor but aiming is much harder than mouse aim.
It’s true that there is some margin for the rear stabilizer to produce lift in a stable aircraft, as long as the span loading on the rear stabilizer is lower than on the main wing. I’m not sure if warthunder´s flight model accounts for that detail (it looks like they don’t even bother specifying a specific moment arm and instead tweak the induced drag), but i do know that the ingame flight behaviour of the xf5u is clearly that of an unstable aircraft - and that would be an easy oversight because it’s only obvious in sim/full realistic controls, since the instructor makes the adjustments for you otherwise.
Now I flew it in battle. I didn’t find it particularly sensitive in pitch. Some planes like the AMX are much more sensitive. Using a stick and full real controls.
WHY IS IT A 5.3 it has 4.0 stats, it cant turn???
Will be there a delay after this or new comming soon?
So this is true for a lot of aircraft that are similar in flight characteristics to this.
Don’t turn 👌🏼 it has amazing thrust to weight and as such can stall fight like no other at 5.3. it allows you to energy fight and boom and zoom with great effectiveness, you just have to set up a bit better and you’ll be surprised at how much better you do.
Absolute nonsense, but thank you for such advice, I’ll collect all free kills that will try stallfight on that tasty pancake
Instability isn’t strictly about quick response in pitch; a stable but small/lightweight aircraft will respond much quicker than an unstable but large/heavy aircraft. By pitch stability, I mean that once trimmed the plane tries to maintain a constant angle of attack and therefore it naturally varies the altitude to maintain a certain airspeed. If you test flight the xf5u-1 with full real controls, adjust the trim and power to maintain a constant speed (say 200 knots), shove the joystick down (say 10º), and then let go of the stick, the plane simply keeps picking up speed and diving at an ever sharper angle until it crashes into the ground, showing it has no pitch stability. If you did this in the amx (I compared it to the p61), what happens is that as airspeed increases, the dive angle decreases until the point that it actually starts climbing to the original altitude, at which point it may oscillate up and down the original point in a phugoid motion.

gotta know when and when not to, its all about practice, you should know that given youve spent half your life on warthunder lol
and i suppose i should mention against 6.3s it is for the most part a free kill, ill give you that. But im only talking at its BR.
there is no such rule - lift from the horizontal stabilizer is determined by the arrangement of the other flight forces on the aircraft, and can be +ve (tail-up/nose down) neutral or -ve (tail down/nose up) depending on these.
The configuration of the aircraft will determine what it is at various weights - high wing low engine vs low wing high engine are 2 very obvious cases where the power-drag moment actually works in opposite directions. t
The orientation of hte lift/weight moment is also different depending on whether the aircraft is a tail dragger or tricycle (or even bicycle) undercarriage.
These days the most common configuration for large commercial aircraft is tail down (-ve) from the H-stab - because most of these aircraft are low wing, low engine, tricycle designs that have a positive pitching moment - but there are other configurations (this diagram is just the easiest one to demonstrate the point)

I know that your information is incorrect and you are trying to justify such BR for a plane that is worse than P-51C and many more at much lower BRs
Because pathetic pancake climbs 17 m/s at best, have 610 km/h topspeed at deck and will lose in 1v1 to anything, even P-51D-5
It does not have high TWR on normal speeds because you have very weak engines 1350hp(x2) with 7000 kg takeoff mass, your helicopter trick is useless and all that stallfight part is wrong too.
it FLYS worst in the game then the test flight. and so many 109s and yaks are better speeds and 4.0
And so it seems it was a good idea not to overextend my self to do this event.
Unlike another recent hard to master (for me) event aircraft - F106 - this one is already fully spaded, so there would be no real imperative to take it to the battle… LOL
It’s true enough that the position and direction of the forward thrust can change the loading on the rear stabilizer, as can other factors like the flap position on a high wing/ low horizontal stabilizer like a cessna 172, but if on one hand those effects shouldn’t be factors in the values calculated in statshark (assuming it calculates drag and thrust seperately), on the other hand it’s obvious that those effects cannot be applied to the xf5u by design…
