True, I didn’t test for that. I just assumed that pitch response must be what someone on the forums must be talking about. Another interesting feature of it’s flight model is by War Thunders standards a huge adverse yaw. It’s nice to to have to do some legwork, but why is it so much bigger in the XF5U? I’d say it has about the same adverse yaw than a sailplane I fly, the Scleicher Ka 6E (which has the least of the about 12 sailplanes types I’ve flown, the SZD 50-3 Puchacz has about three times more).
This thing has never flown, has it? But we “don’t have enogh sufficient data” to properly model Re.2005 MM.495 VDM, aren’t these exactly double standards?
“XF5U-1 — the flight model has been updated, L/D ratio at high AoA has been increased. Engine performance has been adjusted. (Report ). Gross weight has been reduced relative to early specification (the prototypes had less fuel and no ADI).”
I am finally done with this thing.
FREEDOM.
JUSTICE.
PEACE.
(for my new empire plane)
This took way too long in prop tier SB.
Most of it Bf 109 F-4 (40 kills)
I’m not touching planes for at least 2 weeks. I’m tired.
This is actually a very good way to see how much effort it took to complete the event.
My stats:

It took me 191 Air Realistic battles. Considering I completed all 7 stages, that’s less than 28 battles per star, so about 14 battles per day. That’s quite a lot, but I’m an Arcade player and I don’t play Air Realistic outside of air events. I also focused mainly on spading rank 5 Italian planes, and playing stock vehicles is always a disadvantage.
If someone is interested, here are the planes I played:
Spoiler

Some of these planes I only played to check something (like how much score I can get for quickly diving and destroying a base). So some of these battles took less than 3 minutes. I also never play for stats, so I didn’t care about them.
I can’t even calculate the average battle time, because battles in Air Realistic are so random. Some last 20 minutes, some last 3 minutes, and I didn’t keep track. I don’t play events in Air Arcade because it takes too much effort there.
Considering all of the above, I think it wasn’t that bad for me. But at the same time, it still takes quite a lot of battles to complete just one event.
In my opinion, these events require too much effort.
Having test flown the revamped XF5U-1, the extra power and extra L/D ratio at high angles of attack makes a real difference, in particular it seems that they mostly added lift while keeping drag so now there’s a small chance you can try vertical scissors without pancaking into the ground - although it’s still not recommended. The extra lift also seems to allow the instructor to be more aggressive and pull a bit harder than it used to.
In sim mode, although it’s not as bad as it used to be the plane is still a bit unstable and needs consistent trimming, but overall it’s a lot easier to fly than many other props.
Another interesting feature of it’s flight model is by War Thunders standards a huge adverse yaw. It’s nice to to have to do some legwork, but why is it so much bigger in the XF5U?
Because the XF5U-1 uses elevon (elevators + ailerons) control surfaces, and since the flight model loads up the elevons in cruise flight and has them produce huge amounts of induced drag, loading up the outside elevon while unloading the inside elevon produces a large amount of adverse yaw, even though it hasn’t the same relative wingspan as a glider.
Ima give you my own planelist too since iirc you made statistics posts about stuff earlier.
The ones with black 0 are usually “I joined a lobby, flew around, found nobody/only bombers, got frustrated and left without bothering to land.”
For me, game time for games I actually played were ~60-80 minutes, but there were a lot of games that were join, take off, fly around, get annoyed at not finding anyone to dogfight and leave.
For the long-games, I managed ~
6500 score fighting competent enemies over some 90 minutes. Translated, it’s 6500x0.9x2.3 = 13.4k event progress
Another equally challenging but fun match was 5800 score over 70 minutes. 5800x09x2.3 = 12006
Score earned is very lopsided for both games’ scoreboards.
Lopsided effort at that.
Dogfighting in a propeller plane is not an easy thing in terms of focus and execution. 80 minutes for ~13k event progress is a lot of fun, but I’m spent for the day.
Whereas people can also just afterburner suicide into airfields and make 10k score in 120 minutes with better score multipliers :v.
I wrote about the adverse yaw earlier. I just realised this thing has tailerons and therefore it should have very little, no, or even proverb yaw!







