Id assume the suggestion itself being called “japanese VB.10”, that its engine layout - the most standout thing about it - isnt that unique among WT vehicles.
TOG II on the other hand is one of a kind.
But I digress.
We shall see. Would certainly make predictions easier in the future. But I personally doubt that “no repeated nations” is the rule here, given its Gaijin were talking about after all.
You however gotta admit that the KV-7 (U-13)s gun layout is alien enough so that it would be fit as DCT vehicle even if noone requested it.
I gotta disagree this being proof of anything.
You didnt really make any questionable factual claims here. You explained your point well, youre polite, and theres no reason for anyone to “correct” you on anything, much less me. The thread is called “predictions” after all.
EDIT:
Now that Ive had some more time to think about it, Im starting to believe that DCT isnt really about vehicles having “unique characteristics” in the traditional sense. It seems to be more about vehicles that are almost entirely defined by one particular gimmick.
So far, DCT vehicles seem to follow roughly the same pattern: they are off-meta, weird or highly specialized vehicles that probably wouldnt see much use as regular tech tree additions, while at the same time not being particularly desirable as conventional event rewards either. their entire appeal is usually concentrated around that one gimmick. They might be interesting to look at, interesting to collect, or fun to mess around with for a few games, but once that novelty wears off, they dont necessarily offer enough general usefulness to become popular vehicles.
That actually makes them pretty well suited for DCT. The event gives Gaijin an excuse to add something that is memorable precisely because of how strange or impractical it is, without having to justify it as a useful tech tree addition or a highly desirable event reward.
As far as requested vehicles go the StuG IV has been talked about for a long time. That’s the one tank that comes to mind for me when I think “highly requested”.
Would I want it for a DCT event? No, it’s too similar to the StuG III.
Personally, I’m hoping for the T-34-88. The assumption that nations aren’t being repeated is just that, an assumption
How about the FW190 with the mg213? One off prototype, and a fw with what is for all intents and purposes a m39 revolver cannon would be fun I imagine.
I can concede that the TOG II is, indeed, one of a kind. But it’s certainly still the least alien of the DCT vehicles thus far. And beyond its extreme popularity among the military vehicle community, there isn’t much special about it. It’s a heavy tank, and plays like some other heavy tanks in the game. More on that later on in the reply.
In addition, I might argue that the Ki-64 is also one of a kind, even if not as much visually. Sure, its two main quirks (engine layout and cooling system) are already present on vehicles in game (the VB.10 and He 100 D-1 respectively), but it’s the sum of these parts coming together that make a vehicle truly unique to Japan, a nation that had neither of these features on any other vehicle. That’s why it’s been so highly requested for many years now (that and because it will probably be a very effective fighter), and why I still believe it would be a suitable DCT reward.
True. The Snail could just choose to repeat nations anyway. But I have hope that, because of the special nature of the DCT events, they might choose to give each nation a Dream Come True before giving any nation a second one. But they might not. Who knows?
If the assumption does hold, then the Ki-64 is still, in my opinion, the most likely choice, simply due to the fact that I don’t know of any viable candidates from any of the remaining nations (Japan included) that have been more highly requested, or requested as long. Looking at a theoretical list of most highly requested Japanese vehicles of WWII, the Ki-64 would definitely be near the top, and it would definitely top the list if restricted to prototypes only. Therefore, as a very highly requested prototype, it would seem to be an ideal choice.
Of course, if you know of any viable alternatives from the remainder nations that have been similarly requested, I’d love to hear them.
True, but I believe my point still stands: it’s gotta be a vehicle that’s been requested for a long time more than one that’s been strictly highly requested.
It’s not outright proof, but I still hold that it supports the conclusion that the Ki-64 is highly requested to this day among WWII additions.
If this is not enough, then support for the fact that it’s been highly requested for a long time can be found by going to r/WarThunder and searching for posts with “Ki-64” No less than eight posts are found asking for the Ki-64. From what I can see, this is more than the XF5U had (I could count only two) and comparable to the amount the Sturmtiger had (I counted seven) from before their DCT events appeared.
Indeed, it does appear that DCT vehicles tend to follow that pattern of a having a unique gimmick. However, I would like to point out the TOG II, in that its gimmick (likely its landship-ness, with its impressive length and slow speed) is not necessarily unique to the TOG II itself. There are other vehicles in game that are longer (such as the Maus, by only 3 inches!) and slower (such as the T95) than it is, but it is nevertheless an ideal DCT reward thanks to its legendary status among and beyond the War Thunder community and its unique take on those traits. From this, I argue that the fact that the Ki-64’s gimmicks are already present elsewhere in game does not disqualify it from being a DCT reward, especially when it’s been so highly requested.
In a similar vein, I’d like to draw attention to a particular statement you made:
Again, the TOG II is an exception here, in that it is so conventional that it is actually quite competetive at its BR, and its hardly off-meta. Its playstyle is not necessarily something unique to it; it’s a heavy tank, and so you play it like other heavy tanks in game. You are slow and sluggish, but you have surprisingly bouncy turret armor and good hull armor (especially when angling) along with a powerful cannon capable of one-shotting most enemies with a well-placed hit. None of these gameplay characteristics are unique to the TOG II, not even the common strategy of going into battle in reverse to use the engine/transmission as a shield (which originated with the IS-1 and IS-2 already in game). Thus, as opposed to something whose novelty wears off and popularity declines due to relative uselessness, the TOG II is something you would legitimately want to keep using if you keep playing in its BR range.
In addition to this, not every vehicle that does have a single gimmick that makes the vehicle useless beyond its novelty has been introduced as a DCT vehicle. A clear example is the Churchill AVRE, which has the distinction of also having been a highly-requested vehicle from many years ago.