Oh no, germany will suffer without their best WR and K/D.
A Tiger is not a T26E5 and fighting post-war MBTs doesn’t mean they have the same BR as them.
In fact they already can fight them so your troll argument makes no sense.
I’m just saying that no US tank with overpressure APHE is going to stay at the same BR.
The M26 is also not a T26E5. The M36 is also not a T26E5.
And I’m just saying the M71 exists with 1200 grams of TNT, so adding the 199 gram M82 changes nothing. If the Tiger E is fine at 6.0 with overpressure, the T26E5 is fine at 6.7 with overpressure.
That’s not for you to decide :)
A vehicles performance increases, it goes up in BR. Simple.
Wrong.
If vehicle isn’t German it goes up in BR. If vehicle is Italian is goes up in BR twice.
Of course, if it was up to me, Gaijin would treat US tanks like they do Russian and German.
I drew up what I think the rounds should be a bit back, would like your thoughts on it.
Solid AP/APC/APBC/APCBC:
Generally slightly better pen then APHE, and more damage inside their spall cone.
APHE/APHEC/APHCBC/APHECBC:
Overall slightly less pen then solid AP, but having its current ‘sphere of death’, as many call it. Damage is slightly less then solid AP, but with, again, the sphere of death.
APDS:
What it currently is, but buffed damage inside its spall cone, but not to the level of solid AP. Reduced chances to shatter, though.
APCR:
Roughly the same post-pen as APDS, but worse angle pen and overall pen. Still high pen, basically the specialty round you have when you need to punch through a heavy’s armor.
HEAT/HEAT-FS:
High pen, and high damage on anything the jet actually touches (i.e. ammo, crew, etc.) Very good at starting fires and cooking off ammo.
HESH:
Extremely good against angles, and thick armor in general. Would have a chance to overpressure, around the same as HE, but within a smaller radius.
HE:
Basically same as current, haha 155mm big boom.
APFSDS:
No idea, because I admittedly dont have it yet, and so cant really speak about it.
US tanks are simply better, that’s why they get higher BRs ;)
No, german tanks are undertiered to give germany 70% winrates on every br range.
Also a blantant lie.
Germany does not have a 70% winrate at any BR except maybe top tier.
The players are notoriously bad below rank V.
K2’s video is not agree
Does that video specify any BRs/tanks that were used?
I can guarantee that Germany does not have a 70% winrate at any BR below rank VI.
He made new video with stastistics for ewvery BR. Not only for top tier as in first one.
US tanks have a higher skill ceiling but a higher skill floor.
The sphere of death shouldn’t exist, since it’s just not physically possible.
It’s also not necessary when the requirements for kills don’t involve knocking out the entire crew.
The point of APHE is to fracture the shell to have a “greater” effect behind the armor plate.
However it’s not something that could be relied on. It was more like a gimmick.
More often than not, it didn’t work because the fuze didn’t function or was simply destroyed, especially when impacting sloped armor.
Even when the fuze worked, the delay was a completely different problem, since the delay is based on the residual velocity. It could explode after 30cm or 3m, depending on the target and the fuze.
Then the damage would vary wildly due to the differences in shell weight, residual velocity, explosive filler but also the shape of the cavity.
In WT a 122mm APHE will overpressure a vehicle but in reality it’s like a 10kg HE round with a mere 160g filler exploded in the vehicle.
That’s like a German stick grenade, except it carries a 10kg fragmentation sleeve instead of one that weighs 200-300g.
The point is that a 122mm, APHE or not is going cause enough internal damage to disable and destroy a vehicle.
And that’s how it should be.
Not half of the crew repairing completely destroyed gun controls in 30s or continue fighting with a 122mm diamter hole in their armor with no trace of the optic left.
So regardless whether APHE deals more damage or not, and works all the time or only under certain cicumstances, the goal should be to change the damage mechanics that APHE is practically not needed.
Wait, is this change a good thing or not?
The sphere of death shouldn’t exist, since it’s just not physically possible
…and?
I want balance and fun, not dogmatic realism, damnit. My idea makes the ammunition types generally balanced, but having enough differences between them that each has pros and cons. It may not be realistic, but it brings variety and balance.
Nothing is fun about the sphere of death since it nails everything inside the tank. Even “weakened” as you say its still going to hit every single crew member and internal module with shrapnel.
Of course, it provides that with APHE you kill a lot and easily and with other bullets you kill if the game wants, that is true fun (for those who use APHE).