I wonder if there are anyone else who use this method to grind ground vehicles/modules?
For example, in the T-80BVM or the Clickbait, which are relatively fast tanks for their BR, I would be the first onto a capture point, then I would hope no enemies come near, then I would pop smoke and then retreat so I can defend the point all game and camp to watch for enemies coming in.
I don’t get a kill most of the times, so I stopped caring about dying. The risk in my opinion is worth it. If I cannot make it to a point, I will try to shoot the enemy with a machine gun (since my gun always get disabled) so I can earn extra RP before dying (10 RP doesn’t seem much but it adds to the overall module earnings).
Not really, half of my Shir 2 grind was rushing caps in a type 93 but that was because I couldn’t be bothered to play the game properly and it was for scoreboard points. Fast cycling through games like this is terrible for RP gain.
I tend to base rush not for RP but to give the team a massive advantage. In linear conquest maps I will usually first spawn a tetrach, fox or ystervark to capture the middle point so that the enemy team is immediately on the backfoot in frontline and tickets.
It did help with RP when I was grinding the entire British vehicle list for ground but was never the main target
CAS mains usually do this, you can check their record to find something like their most played light tank having thousands of matches but has 0.3 KDR or lower. They rush cap every matches and gets blown up all the time, sometimes they secure a cap and got a kill or kill assist then spawn their plane to shoot fish in a barrel.
I usually just go toward a cap, sit near it and shoot any enemies nearby, then cap it and hold it,
I don’t usually rush caps unless im playing a weisel, Fox, or ZA-35 continued life and being able to rotate toward other objectives / defend the objective / support teammates lets you win more often, helping the grind more than a single cap could ever
I don’t know for sure if its the same, but for AirRB I did some math and having a long match with a win with, for example, 4 kills is equivalent to having similar results in a very short match if you divide by the time you spent there. The only thing that may offset is the time you waste to join the next match.