I do play Naval often specially when it has some Major changes, but I always refuse to keep playing considering the terrible map I’m forced to play while doing Coastal which is one of my favorite in-game and has more potential of better and longer range weapons than Bluewater if we consider that more modern vessels is added in the next few updates to concretize this idea that I have. If it had some “Coastal only option” I’d play, some Coastal maps people never ever played like Drowed City since it’s exclusive to Coastal branch and these maps are very cool.
Intro:
This kinda automatically shows I love NF due the Italian naval officer infront of the 100 mm pfp…
Currently:
At the time of this post I’ve been playing RB NF with two other CLAS group squidron members, I’ve once again finished the soviet coastal TT (although the ships are all bluewater like the rest of the “coastal” trees) by unlocking the last Small Anti-Submarine Ship (MPK), in this case the Project 11451 (huzzah!!, now where’s that Project 20380 you devs teased back on the 10th anniversary?) & have help win many matches with these players.
TT question:
I don’t view the tech trees as such two trees, they’re still a merged thought imo as afterall 90% of ships & quite a few small vessels are ocean going bluewater vessels not coastal.
Mode question:
I would prefer EC but I’m stuck playing RB yet never liked AB due to the spam of torpedoes & speed boosts ntm now the terrible new UI.
I enjoy fast & slow combat, hell I remember crossing the widest part of the english channel in a 13kt ship & that was slow. But it does suck that EC hasn’t allowed sub 3.3 vessel since the iirc second ever EC test.
Unfortunately the current mode mission types are just downright blend & a copy of GF mechanics, it doesn’t help that legitimate AI can cap zones resulting in unfair win conditions for some teams.
The ticket bleed is also far to much, especially for slower vessels which makes capping impossible & can lead to short matches while still near spawn points aka most landing craft & dreadnought players minds (internal screaming at the tickets)…
Thoughts on mines
I personally believe contact mines should last longer than fifteen minutes but the techies state it’s down to server limitations. Soooooo if your vessel is slow & used in EC, then you might as well not spawn unless as a last ditch defence.
Currently for the Ex Yugoslavian minesweeper Zmaj now Drache under Kriegsmarine flags takes fifteen minutes to lay all of its mines, by the time the last one goes off the stern the first mine self destructs…
(I wish it had its Flettner Fl 282, same for Königsberg class cruiser Köln, that would tie well into your spotting point)
Ehh screw this last part, scrapped out of fear of repercussions.
I wish that the " How Often if so " poll had a fourth vote that says rarely, because sometimes just isn’t a good enough answer for how little I touch naval because it just isn’t fun to play.
Why is the forum dumping itself while I’m trying to post? Lmfao.
With the spotting btw I was thinking like you have spotting in normal tank modes so just put that on a plane but you need to be in a certain range lets say 5-7km?? maybe idk and it marks them on the map just like on the tank mode(The aircraft would have like a reticle you need to place over the target to say maybe a bomb sight or something like that?? with a slightly longer cooldown than the tank one due to the flying aspect ofc and maybe a limit of say 2-3 spotted at once so its not insanely powerfull)
Also I was going to maybe put something like that but due to Forum limitation’s Ig?? you cant change a poll after the first 5 minutes :p, Itd make me delete it which pretty sure would scrub the votes already on it sadly to put another option
Understandable.
Yes
Sometimes. Explanation: events and when I want to quickly build up SL with my Moffet and Cadiz
Sometimes. I feel this is redundant, see above
RB, as I don’t play Arcade for Air nor Ground either (Air once in a very great while for exceptional reason only)
Mix, there’s value in both
Mix, same as above, for similar reasons
I voted TDM and Conquest, as I am fine with what we have now plus I like capture points as they can act like a point of interest for ships smaller than CAs and above to have something to do besides get blown off the planet from 15km away, it’s not fun being a DD in an “Encounter” map (also I don’t think “Fleet Ops” would work well in Gaijin’s structure…)
Spotting/ranging ONLY the ability for float planes to cap screws people over and I will die on this hill
Yes
The only reason I said those 3 is I couldnt really add any more later and didnt realise till then :p, also I dont mind them It just feels to repetitive + the ticket bleed is waaaayy to fast in all game modes imo kinda similar to how nuke’s are tbf there so common no a days if there doing the score nuke thing just do what Call of duty do and say like 15-24 kills to get it, would make it more rare and would also make people who got it feel a little more proud of themself.
Basically was trying to say there is no variety in game modes atm hence the repetitive, maybe adding a few different ones such as as we mentioned “fleet ops” or something like world war mode but for more casual players or maybe even a capture the flag mode :p honestly I dont know if people would like that but would definately shake things up
That and with how fast people can get nuke’s now a days that also kinda ends GRB kinda fast at I think if I remember right is 5.0 and above I think
Naval cap ticket bleed is stupidly fast…
Thats why I mentioned the float plane thing lol I dont mind if someone spawns one as ofcourse that requires points but instantly launching 1 of a ship and capping its game over in less than 2 minutes and thats not an exageration either they could maybe make it so ship floatplanes can scout Similar to drones in top tier but cant cap so that way it would also give people an incentive to bring their own plane into the game and use their points to bring it in then allow the planes spawned by SP to have the ability to cap as it would be a little later and they would need SP to spawn it first anyway + they would be a lot more carefull as if they lose that that need more SP to spawn another
Ummm I dont think the map is meant to look like this lmao??
Sidenote this same game lost connection like 30 seconds after taking the first screenshot :/ and please dont say its just me btw as Naval is the only game mode I have consistent connection issues(Lets not lie to ourselfes, Naval gets the 💩end of the stick server wise imo as even gaijin knows its bad) + the crew lock with no option to join back…
really great job on the questions! I came back and voted. Thanks!
And thankyou for the help with setting them up :p
You left out a question - Should USN reload times and accuracy be buffed?
- Yes
- Hell Yes
- Hell Yes and then some
<— And this
btw if anyone has ideas on how to fix/make naval more fun :p feel free comment it, It is a discussion ofc and who knows might get seen
I’ve test drove a few boats just to ram things and see what would happen. Never joined a single naval match.
The gameplay its just not interesting to me.
Only play naval RB these days…so sick and tired of the crappy maps in GRB ( not that all naval maps are excellent…) and I find the slower pace of naval more to my liking!
Enjoying 5.3 up to 7.0 atm, working on progression in US, GB, France especially right now.
I had a quick thought coming to my mind cosidering the 4th point you made, which is what i have seen numerous times over the last few weekends. Lots of people (sometimes about 50% of a team) join but apparently have no battleships in their lineups so, even if they do well in their destroyers they have no means of using the sp they earned and thus seriously hampering their team. I am glad that theres lots of people wanting to play ec, but it would be cool if they wouldnt be stuck with facing enemy ships they can do nothing against in the later stages of the game (but still continue to feed more sp to them so they can infinitely respawn and just snowball out of control completely suffocating the other team of sp) and because of this:
Why not make certain areas of the map only accessible for destroyers. Either mark them as red zones (not my preferred option) for battleships an cruisers (lets say above 5.3 or something) or:
Create large coastal and river areas (similar to coastal battles) which are too flat for battleships with way more draft to enter so people can chose to play there in dd vs dd lineups, but if they want they can still mess with the big boys. The maps would be big enough (though they mostly are histroical so idk how this could be implemented on existing maps)
only played coastal to get to rank 2 and earn the OSU Kingfishers