Do you like or dislike ONE CAP maps in ground battles?

I am the one who dont like maps with one cap much. I am calling it slaughterhouse but some of you can love it. And i am curious about it. So do you or not like these?

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I actually enjoyed one-cap zone more than three-cap zones, there are times when I wanted to take a break from driving around a lot like a headless chicken when playing a three point cap, risking getting stealth killed, with one cap and you can choose to be in a right spot and watch the objective point, or head to the enemy spawn to deny their reinforcement, my playstyle is not suited for the ones with too many objective points.

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I agree with how you’ve laid it out, but the thing I don’t enjoy about the single caps is that resupplying SPAA is almost impossible because of the cap being watched over so closely. The 3 cap games give a bit of flexibility on where you could go for resupply, but it is more dangerous as you’ve described.

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It all depends on the map, most of them really aren’t designed for single cap gaming. Unused lanes in maps become rat nests

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Don’t think any sane person likes them.

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I think it depends on the map and team comp. Sometimes they can be fun, sometimes they can be one-side nightmares. but they can sometimes be a nice change from the 3 cap versions

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Waste of time, first engagement tends to determine the outcome, it’s almost impossible to dislodge the enemy from a cap if they win the first round, this also has a snowball effect where they get the cap points and the kills so also an SP advantage and CAS comes out in addition to having the defender advantage.

Not to mention half your team is gone after the first game as this is the encouraged playstyle by snail.

Not even 5 minutes into the game.
image

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I dislike them mostly cause they create very short matches and make it very likely to get the same map again in your next match due to how map rotation works. I dislike them cause you have 3 single cap map versions for each 3 cap map version and so it’s more likely that you get them(when you already dislike them in the first place) compared to 3 cap versions. I dislike them due to the gameplay they create, two teams racing to the middle of the map, the first that caps it usually wins. I dislike them cause Gaijin decided to restrict flanks on several single cap maps creating very narrow maps and even more brainless gameplay.

Single cap maps started to appear more when you had to capture points in certain events, so it always felt like they were a way to nerf pregression by Gaijin, now events are score based, less caps also means shorter matches and less score, worse for current score based events as well as for tasks that require capturing points.

Personally I prefer 3 cap maps, they bring more score, last longer and allow more different tactics.

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I like them, although the matches are relatively shorter due to the single objective and congestion of the area, one team is going to dominate over the other as always, imo the only problem with them is that the cap should take longer and there should be more routes to move to caps (more cover specifically). It would help if the maps were a little spread out, most of the objectives on the single cap maps only have 4 entrance points that can easily be camped from a distance.

I know a lot of people want bigger maps but i think those would get more complaints about the maps we currently have.

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Hate them, quit them when they start most of the time.

A bit too strong i think…or i am insane and not aware… :)

I like them because it is different.
More players will go straight for the cap and you can manoeuvre around and find less opposition and still affect the battle. Not sure if better or worse…but it is different. There is nothing forcing you to go to cap…you can play all game without ever going close to it…and still be useful and even the #1 player.

I don’t like the ones that lock out parts of the map and force you to go into the middle. But even in this case i admit some players may like the “ectic” and “face to face” battle…
As these are rare (for me) i dont care much…

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I like variation more than anything so I am happy as it is. Some people on here just allergic to any sort of challenge.

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It’s unbalanced, to the point we dont know if the objective is randomly generated because their was clearly no tought to balance when made

The first team which enters the cap win the majority of the time

Either the map is too big and no one plays the objective, either the map is too small and you are forced to take on head-on engagment, please make it like night battle where you have to press an option in the menu to have it happen

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I don’t like how inconsistent one cap maps are.

For example; There’s one cap Normandy, they’ll tunnel you into one side of the map and block off the other. Then you have one cap Fulda where the cap is on one side of the map, and then the rest of the map is entirely open.

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Battle mode and one cap should be removed or at the least give the player the possibility of ban both modes.
Is simple most of the maps are to bad and these modes jsut turn the trasdh maps in even a worst experience.

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SPAA and also SPG can deploy their own ammo box (Alt+E) so you do not need to stand on the objective to reload. If you need to stand on the objective to repair because you have yet to acquire the parts modification, having only one objective can make this more difficult. You will have to rely on the kindness of team mates to repair for a few rounds till you can carry your own spare parts.

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Gotta love “battle” mode when you have a Cap-streak mission…

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I hate them. Usually the team that captures it first wins. It’s a simple matter of capping, pushing from the advantageous position, and spawn camp all within a 5 minute span. You can’t avoid it, since there is a single spawn, and if you run out of ammo (mediums and heavies) that’s it.

I always do try to win, but I never feel sorry for leaving after dying if it’s obvious you’re on the losing team.