I’ve been in many situations in Ground Battles where a teammate is getting shot and focused by an enemy tank. I jump in, help finish off the enemy to save them, and instead of a “thanks,” I get accused of stealing their kill. It creates unnecessary frustration and sometimes even toxicity in chat.
In Air Battles, this problem feels much less common because of the critical damage and assist system. If you heavily damage an aircraft and someone else finishes it off, the rewards are often shared more fairly. Players who contributed meaningful damage still get proper credit, which reduces arguments over who “deserved” the kill.
So this got me thinking: should Ground and Naval modes adopt a similar system?
In modes like War Thunder Ground Realistic Battles or Naval Battles, it’s very common for multiple players to engage the same target. One player might disable the gun barrel or breach, another knocks out the engine, and someone else lands the final shot. Under the current system, only the final blow gets the full kill credit, which doesn’t always reflect the actual contribution.
If a shared or “critical damage” mechanic were implemented:
- Players who disable key components (gun, turret ring, engine, crew) could receive stronger assist rewards.
- The final blow would still matter, but earlier contributors wouldn’t feel robbed.
- Teamplay might improve, since helping finish a dangerous target would feel rewarding rather than risky in terms of score.
On the other hand, some players might argue that Ground and Naval combat are fundamentally different from Air combat, and that survivability and repair mechanics make it harder to fairly assign “critical” status.
What do you all think?
Should Ground and Naval battles use a similar shared kill/critical damage system as Aircraft modes, or is the current system fine as it is?
A “meme” displaying the current reaction some players have:
