Of course, so better make people think.
Small cards are OK for the BR 1.0 to 4.0 ratings. However, for higher ranges, larger ones are better. Reducing the possibility of flanking and shooting over 800m makes no sense unless you want the GRB to be a Street Fighter mode.
Small maps are just better because you can just get killed way faster and lose the game, so you can join another game and lose that one too because that’s just how this game works

Oh, Noooo!! 🤡😭😭😡
Open the maps back up. Flanking is important for some vehicles, and range others. Also, they need to bring back some of the cool high ground as well. It used to be so much fun.
Maybe I’m one of the few weirdos that try to play Soviet vehicles like NATO lol maybe I got my barrel/breech out of service way too often when CQC so my instincts is to prevent the same thing from happening again that put me in a hopeless position, in long range maps I could still repair my barrel/breech unlike advance to the Rhine it’s usually a dead sentence. The T-90M has -6 degree gun depression which is the extra one degree is quite noticeable when compare to the T-80BVM, which opens up more spots to camp where you could hide your hull and lower your gun enough to shoot. The large variant of Fulda is nice and I can only hope it weren’t too rare.
Seeing this makes me sad

I played it around it in a custom mission and so much of the map is wasted, there is a cool desert dune section in the north and a hill on the north-east side that overlooks the city, the western side lake is kinda bad for tank gameplay but nothing that can’t be fixed. The map actually feels very natural, and there is a lot of attention to detail that went to waste in favour of the reserve tier mayhem that all tiers have to endure in the city, GSB and GRB top tier would really benefit from this version of the map.
I love large maps, they need to starting having larger teams as well and throw in some new game modes, maybe even AI infantry that can be killed for rewards.
Happily, there is no rule requiring you to spawn, so nothing is “forced”. For lower BR vehicles, I prefer smaller maps. Without any forward spawning mechanic, bigger, slower tanks make it difficult to appreciate larger maps. (And the big maps really are miserable if you’re in a tank that is both small and slow!)
My answer to a mismatch between the tanks I want to drive and the map I’m given is to exit without spawning and try another country.
Whatever the scale of the map is, I will hate it if the damned three lane mission design continues on it.
High time someone makes a sugestion about a new mission for ground. The current missions in GRB are depressing. I hate the damned corridors and the 3-lane formula - and even more these missions on larger maps.
CQC in any tank is fun
getting maps where you snipe into eachothers spawns are crunge small town maps like alaska are gthe goat
I prefer larger maps, for more realistic battles.
Yes because having 10 enemy tanks waiting In your spawn 2 minutes into the battle is sooo much better
Tanki Online when?
Every time I try to get a Bigger map added to the game the Devs forums they denied it. I’ve tried 4 different map configs with no results. they don’t want bigger maps due to the NEW PLAYERS getting slapped.
And there in lies our problem. The newer players and the COD style players just want quick games and onto the next. Where only a small amount of us, me included, want longer drawn out battles to the last man.
They are only following what the majority shows that it wants. We are the minority 🥹
Because bigger map tend to suck , sorry large map enjoyer. It is gaijin fault not your fault, I am a sweaty top tier enjoyer and top tier long range map suck. There are rare case of med size map which are amazing , smaller map are fine but they also suffer from bad map design. So until they fix map , I am against larger map


