They cluster together in a single mass which is why I think they are perceived to be so good at AA. I dont think they are actaully any better than player ships with AI controlled AA, but rather you have a really concentrated mass of AAA that you cannot get through.
So Id have them cross the map on a far wider front, taking multiple different paths from each spawn point.
“Kill stealing” hasnt necessarily been much of an issue for me, but Id just add something like the severe damage/multiple players get the kill system that air has and that resolves that issue.
I have found they can focus fire a single ship down which is a little annoying, but I think this goes back to the first point and might be addressed by that.
The only thing you havent mentioned is that sometimes the AI goes for the cap points and other times they dont. I have had matches before where the AI on the other team capped all 3 points and our teams AI just sat by the cap points but didnt enter them. So they definetly need to work on code regarding Ai actually playing the objectives. because at hte moment, it almsot feels like matches are pre-determined
Bots come close to ruining the game mode imho. Can’t stand em. The maps are too small as it is to be having all the bot clutter, they spawn right on top of you, sail right into you, and, most egregiously, largely determine the eomm/win-loss ratio by making caps and group targeting. Alas I tolerate them b/c I know they’re going nowhere, but I just don’t see what enhancements to the mode they bring >.<
Had a thought. If you switch to firing secondary guns with primary guns and put a continuous stream of secondary gun fire into a target. You increase the chance of getting that last hit too.
Yes I do that all the time - more especially for BB’s and ships like Ikoma that have large non-AAA secondary batteries, but occasionally for others - eg PT boats when trying to get air kills!.
Should really be a switch for each ship uniquely tho, cos I’m often forgetting to switch it on or off when changing ships.
Have made a couple of suggestions for this but none of them got published :(
Or just a bloody keybind to toggle it instead of being buried in the settings.
Like on Vanguard. There will be times when I want to be firing the 8x 5.25" guns at something and there will be times when I want to let the AI have them and be firing HE-VT.
Drives me nuts its an in-setting toggle. If there isnt one already. I really really need to do a suggestion for that.
and I think settings like selecting Air, naval or both for Ai guns is saved per ship as well (dont quote me on that, might double check later). If it does, then there is no reason why it couldnt also do the same for this too. Which then does what you want it to do as well.
I wonder if this is something worth reporting as a bug rather than as a suggested tweak with your other points? Seen this happen a few times myself, it’s like whatever checks the AI does for making a “get in the cap circle” decision didn’t account for all 3 points being capped so they just sit there stuck in a loop doing nothing.
Not here long enough myself to be sure how exactly that sort of thing is done or if it even makes any difference.
Absolutely needs reworking.
I’ve had games where the ai all focus on one player until they either j out or are dead, the kill stealing is actually quite a noticeable annoyance, it’s one thing to have the kill robbed by a fellow human but the game itself doing you out of a kill you worked at is an absolute p take
Their crew skill seems to also be double that of any ace crew too for some reason when really it should be more 50% skill or something too, the amount of hits I’ve received including a couple of ammo racks from some ai destroyer 15km away whilst not sailing straight lines is infuriating and just not alright, especially when players struggle to hit from that distance
I did and I found I was taking a rather large amount of sustained damage in HMS Vanguard from bot ships. Their accuracy vs naval targets seemed identical to what they are like on live from what I could tell.
huh… ive played a couple matches in custom battles as well as live battle in the yamato and the soviet BB and from what ive seen it does seem to be weakend at least compared what we got now in the live server
Yeah, I didnt notice any difference, maybe they’ve tweaked the accuracy at range? I tend to sit a lot closer in British BBs than you probably would in something like Yamato. I guess we’ll wait and see on live.
But almost certainly there was no changes to what imo, is the biggest issue, which is the bots clustering together