Dislikes for maps

so i know that when you dislike some maps it dose not make it removed from you getting that map it just makes it more rare.
will they ever add more space to dislike or remove maps from the menu area? due to how many more maps there are and different variant i would think we should be able to dislike more.

3 Likes

Like or dislike has zero effect, topic pops up frequently.
Just bans work.

8 Likes

I wish

Bring back White Rock Fortress !!!

9 Likes

They need to bring at least one ban for every gamemode

I wish we had more bans, maybe 1 for non premium and 3 for those with

3 Likes

Imo they should just let us vote once a year what maps to remove. My vote goes to vietnam

6 Likes

That’s one of the best maps. I’d say get rid of Breslau.

Maybe they can just rework it not to be so annoying

1 Like

That to me is just removing it. Vietnam has no good parts.

My dislike is also vietnam, and i rarely get it…i assume it works better when a lot of people dislike the map…

If you dislike a map that other players like, i am guessing the effects will combine and you get the map a lot more than you would like…

Mhm - you assume and guess.

I used to play lotto and did the same - with zero effect.😎

From a neutral and sober perspective liking or disliking certain maps can’t have an impact as it would extend queue times and might affect the desired effects of putting maps in or out of the rotation pool.

Therefore it seems logical that a hard ban (as attached to a premium account = money) is limited to one map only.

From a holistic perspective you can see this like/dislike function as a kind of rather cheap customer feedback tool for your map designers (assuming they have such things) - or as an additional parameter to analyse customer behaviour / preferences which might be helpful in offering more individually tailored products.

If gaijin would actually care about customer preferences we would see less CQB maps for the fellow Ground RB players or way less either too small or way too large maps for certain BR slots in Air RB.

2 Likes

Abandoned factory - 3/4 of team goes to “C” cap - EVEN WHEN IT DOES NOT EXIST

1 Like

My vote goes to Sweden… I cannot stand urban maps. We need more large maps like Fulda or Big Tunisia

3 Likes

Okay…i was adding some humour and colloquialism…guess the message was lost with it…

Statistically (a branch of math, which is an exact science), when the odds of an event depend on a function (which i admit i dont really know) that adds positive and negative odds, the weight of such odds will impact the result. Short version, a function with the number of players with like and dislike maps at any given moment will impact the map all players get…and more players with “likes” at any given queue would mean a greater odd of ALL PLAYERS (including those with “dislike”) getting a specific map.

But YES…if you go with “know”…then i don’t know…it is possible that likes and dislikes are ignored and the function actually won’t use them…can be pure RNG only. But…WHY?

IMHO that “interpretation” would be a bit paranoid as it would mean devs would add a function that does nothing…i ASSUME that if they added the like/dislike function they will at least implement a version of it…

And BTW…it would have ZERO effect on queue times…it can be a weighted RNG that would simply increase the odds of more liked maps and decrease the odds of more disliked maps…AS the number of players on any given map has no effect on performance, map selection has no effect on anything…

EDIT:
I do “know” that when i dislike Vietnam i very very rarely get it…when i disliked Volokolamsk i would still get if on occasion…
(I assume a lot more players dislike Vietnam than Volokolamsk )

No hard feelings mate!

Imho you overestimate the willingness of people to read longer text and the general interest in math/statistics of the average forum user. 😎👍

i have severk banned because i grew tired of playing it every second match. I had italy banned before it, but id rather suffer in italy than play severk for the millionth time

“what if we made urban map with absolutely no ability for map control because there are six trillion lanes separated by hard indestructible cover?”

“Genius!”

And sweden was born as a map.

2 Likes

40 kills 83 deaths in the panther f, 19 kills 47 deaths in the panther A, 38 kills 87 deaths in the tiger E. 50%, 46%, 51% winrate.

I think you should go to A more, you win the map by going to A unless its single cap where C ussually is.

Short version:
I BELIEVE that Gaijin has a like/dislike system that will consider the selections of all active players and give a map that PROBABLY is within the likes of most and PROBABLY is outside the dislikes of most :)

IT is my personal experience (i.e gut feeling)…but i DONT KNOW. Would be dumb to ask for like/dislike and ignore it…