[Discussion] Balance, Bias, Matchmaking and Battle Ratings

Ok. Just so we’re clear the MiG-29 underperforms in game and was in real life designated and designed to be a frontline fighter, not necessarily multirole (every single jet that flies today is capable of multirole)

I’m just saying you have very little to no experience. (In this case, very little experience flying jets at all and no experience in the soviet ones you speak of…)

So do I in 13.0 jets, somehow I still get 1-2 kills a game tho? Sometimes more!

nobody (99% of ppl anyway) is arguing against BR decompression, everybody is fine with this. What I’m not fine with is ppl acting like the F-15 somehow underperforms or that the F-15 would somehow not curb stomp every jet in existence at 12.7.

Then it would be 13.7! How do you not see this? You think this would be fine at the same BR? Are you that biased to the USA and ignorant to the way this game works?

Yes because it would damn near BE a 14.0! The F-15C is 13.7 for a reason!

You should simply accept the game is compressed instead of advocating for something as crazy as a 12.7 F-15!

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Both the Yak-3U and Yak-3 VK-107 should be 6.0 or 6.3.

It’s unreasonable that they are both considerably better than the 5.7 spitfire XIVe at the exact same BR.

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At the current moment I can’t find games at 12.0 - 12.7 or the 12.3 - 13.0 matches. Most of them close due to a lack of players on the red side(Russian) participating. At 12.0 - 12.7 Red side is farmed by Tomcats. Vietnam era planes have to fight planes from the 1980s - 1990s. Most of the Vietnam Era aircraft at 12.0 do not have radar warning receivers that give range or missile warnings. Fighting in the 12.0 - 12.7 Br bracket is demoralizing for anyone at the bottom of the tier. Especially when IRCCM missiles are in this bracket. This Br rotation is completely useless at the current time.

The best answer to correct this problem is to create a permanent Br bracket from 12.7 - 13.0. This would force period appropriate fighters to face each other. Players on the red side would access to semi active missiles and would face vehicles with semi active missiles most of the time. The best way to balance the F15A, F16ADF, JAS39A, and F14 B is to bring the first generation SU27/J11 and SU 33 down to 13.0. This would also provide an intermediate tier for players to get used to IRCCM missiles and evading semi active missiles. The f14 A could be moved up to 12.7 as well as the Mirage 2000 s4. The lesser maneuverable Aim 120 busses like the f4 Ice and Harrier II could be in this Br bracket as well as the Tornado F3.

The 13.3 -14.0 should be a permanent Br Bracket to allow planes with fully active missiles to face each other. The planes with semi active missiles are severely disadvantaged by losing lock while having to notch. The Su 27/J11 and Su33 with only R27ER have to face look and shoot MICA-EM and the Aim 120A/B.

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Are you talking about SIM? Because i don’t see any “Vietnam era plane” above 12.0 .
And as i tried the IRIAF one a few rounds in SIM (not a SIM player though , i was mostly setting up my controls to be able to play SIM after the navy event) , ok i can agree it is very strong comparing (i could do kills , where i shouldn’t because of no experience in the mode) …
But that’s the deal with Tomcat. Either you bring the armament where it should be (correct AIM-54s , AIM-9Ms/ AIM-7Ps) and uptier it… and it will be balanced , or they can keep it in a half-baked state as it is now and keep it there harassing other planes because it can’t go above because it is a different ballpark where it doesn’t have the correct tools to compete - when in fact it had similar armament with the planes above it in BR.

image

Same BR as the J-11A…

The J-11A pilots must be reaaaaally good, huh gaijin?

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Sim has a 11.7 - 12.7 br bracket. F14A, f14B, mirage 2000 S4, Mig29 A, and F16 Vs Vietnam era planes.

What about BR vehicles that don’t fit the era? Example: Turm III - 5th era, although all 8.3 vehicles are on VI era in Germany? Likewise the German Hunter - it is on 10.0 and is on era 6. The problem is also with copy vehicles, Japanese chaffe - 3rd era, a lot of shermans are on 3rd era and in america the same vehicles are on 2nd era.

depends how you define it

Russian Bias!??

Will just leave that bit right there!! No explaination required!!!


You do know that this can happen to every and any tank, yes?

Oh but ofcourse, I didnt say it couldn’t, but RNG dicktates whether theres a kill or not!

If the game is set against you.!! Not a chance - I played 2 matches just now, first 10 kills without any issue, 2nd match 1 kill everything else bounced off into the sunset.!!

You’re set to win or lose.! 14 years and its become rediculously obvious!

Idk how about u guys but this is the word of the month imo xD

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I can’t take ground mode seriously … between the bad maps, the ghost shells/RNG, crew RNG or whatever else RNG, i can’t be bothered. It’s fun to play if you don’t take the game seriously .
Only is Air actually worth it. And destroyers naval up t3, after that it becomes clusterfk as well.

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So in essence - what you are trying to say is - IF Player use a vehicle in such a great way, die very few times because they all play a vehicle (referring to ground rb here). Those said players are penalised by increases in BR of any particular vehicle.?? Not much incentive to play them to a good degree then is it>??

ALSO

aka - do well, and you get again penalised vy being uptiered every single match??

Could that be why after monitoring 1000 matchs for BR variances - I personally was uptiered over 86% to + 1BR?? Is that not considered victimisation because a player is “good” at the game - so attempt to balance the matches by forcing the uptier?

In essence, it seems do well - get penalised for doing it whether progress (as you stated) and or vehicle BR changes to attempt to force vehicles to comply with certain criteria?
Is that why the BT7 F32 for example is a 4.0 with its weaker gun, minimal armor compared to say - the Puma sdk at 3.7?

GJ idea of balance. Hunter F.6 9.7, Harrier Gr3 9.7 , Lighting 9.3 …
That’s who you are gents. How many years now?
And we are here talking about GJ capabilities in balancing.
I didn’t even compare to other nations.
By GJ Hunter F.6 has same capabilities with GR3 Harrier. It doesn’t ,both A-A and A-G…
By GJ Lighting is worse than Hunter…
All you need to know is that comparison.
They are THAT good in balancing.

also the idea that the one nation with the best air launched ATGMs also has the only AA able to reliably intercept them, and gets planes that can carry as many of them as other nations get their own ATGMs


How is this justifiable? Mirage 2000-5Ei with no ground attack capabilities is 12.7 for GRB which is the same as EF-2000, Rafale, F-15E, and Su-30/34?

Gaijin you are killing your game in ground battles aircraft with obscene amounts of FnF missiles are ending and winning the game with in some cases 1 kill a cap and a couple of assists.

They get to spawn in a Su-34 with 6 KH-38 and a Single FAB 3000 glide bomb that guarantees 5+ kills.

It is obscene only one nation is having a good time in ground battles right now.

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U wan too no wai? Biecoz Rossia ees goeeng too muerder tuh beasemnt geu eef teey no make rossia biassed.

Forgive me for asking, but does anyone know why the R2Y2 and its variants are 8.0br when any similar jet has less br?

Here are flight statistics for the R2Y2 8.0, the Me 262 A-1a/Jabo 7.0, the Meteor Mk3 7.3, and the Su-9 7.0.

R2Y2:


Me 262 A-1a/Jabo

Meteor Mk3

Su-9

All twin-engine jets with bomb and fighter capabilities.

Why is R2Y2 8.0? That doesn’t make any sense.

EDIT: Now that I look at the arcade, they all have the same br, but they don’t in realistic battles. What kind of madness is this?

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