In ground sim pressing the rangefinder key when aiming at ground vehicles gives the following cues:
- Crew Report Voiceline - You hear a voiceline designating the vehicle and range
- Visual Allied Location Request - A progress bar appears on screen to identify allied vehicles
This suggestion focuses on the voiceline cue (demonstrated here https://youtu.be/q2rX4vZKeU8). The crew voiceline mechanic works from scoped, unscoped, or binocular view. It does not require strict LOS and works at any range. It works through bushes, trees, destructible objects, some buildings, and some terrain.
These audio cues can be abused to reveal well hidden enemies without taking any risk. Even worse it can reveal completely obscured enemies, basically giving you wallhacks. This is especially relevant to ground sim where information is limited.
Here’s some example scenarios
- You suspect an enemy is hidden in a line of bushes. You spam the rangefinder key on the line of bushes from left to right until rangefinder cues reveal their location.
- You suspect a enemy is hidden just below the ridgeline of a hill. You spam the rangefinder key along the ridgeline to reveal their location.
- You suspect an enemy is hidden behind a destructible wall or small building. They are completely obscured from your view. You spam the rangefinder key on the cover and reveal their position.
- You think you spot an antenna, cupola, or other part of a vehicle peeking out from behind some cover or terrain. You spam the rangefinder key and confirm the enemies location.
- You use your rangefinder key on a bush line or some other cover to simply get a range. The crew report voiceline plays. You now confirm the location of an enemy you may have otherwise missed.
Here are some screenshot examples of where the rangefinder audio cue will currently play. Try them out in a test drive!
*To be fair the audio cue only plays through fading smokes
Suggestion
Completely disable the rangefinder audio cue for enemies in ground sim. Using the rangefinder key when aiming at an enemy will give no audio cues — as if the enemy wasn’t there.
When aiming at a friendly the crew report voiceline should continue to play immediately. The audio cue could just continue using the current voicelines or be modified to indicate a friendly, something like “Friendly! T-34!”. This simplification may also help to reduce teamkills.
- ✔️ Yes
- ❌ No