Did you forget about the helicopters?

Thank you in advance for adding the H145M, thank you very much, but the topic I wanted to address is that rocket helicopters are almost unplayable. First, because tanks with automatic cannons are very easy to hit; second, the armor is wrong. Yesterday I played as an Apache and died to a 7.62mm gun, which is impossible even for an AK-47, even for a Huey. I’ve seen a video of an Apache easily fighting a ZSU-23 in the Iraq War, and it wasn’t using Hellfire; another thing, helicopters like the Lynx and G-Lynx should be equal in speed, otherwise the game literally becomes pay-to-win; another thing, we should add ballistic computers even for 7.7mm helicopters, and yes, I don’t care if it’s not historical, the T-90M doesn’t have anti-aircraft capabilities and it has radar, that’s unfair. I agree that helicopter missiles are stolen, yes, but when we put rockets on them, things get really bad. I’ve never seen a 12.92mm DSHK aim so fast at a helicopter. IN SHORT, GAIJIN, find a way to fix this mess.
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What?

Im not reading such slab of text.

Im happy for you.

Or sorry it happened.

The IRST maybe? as long as the target stays in the gunner sight FOV you can swap to the .50cal and the lead indicator will calculate for the .50 instead of the main gun, of course that means the MG is tracking the target instead of the turret so keeping it in the gunner sight FOV can be a mission.
Also worth noting that you can do it with stuff like the Type 10 that don’t use a remote weapons station for the .50, but nobody complains about it when its not Russian.

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In short, the armor modeling of helicopters needs to be the same as that of bombers; it makes no sense for a UH-1 to be damaged by 7.62mm fuselage fire. In Rio de Janeiro, there are images of a UH-1H resisting .50 caliber Barrett fire.

I have no prejudice against Russian tanks, I just want balance, whether you like it or not.

Those famously unbalanced 12.7mm machine guns against helicopters 5+km away…