A few months ago I got overpressured in my Maus by a HEAT-FS shell from the M46.
I looked at the armor on the Maus and saw that there is a 10 mm plate there, and the HEAT-FS from the M46 has 13 mm high explosive fragmentation.
I also tested it with other HE shells and I was able to overpressure the Maus with them as well.
HE shells with around 600 g TNT equivalent can overpressure it from the front and from the back.
I managed to kill the Maus with HE using vehicles like the BT-7A (F-32), M8 HMC, and M8A1 HMC.
Until one or two years ago this wasn’t possible at all, but now it somehow is. That’s why I’m wondering if it’s a bug or if HE got a new function, because HE can now overpressure slightly more armor than its high explosive fragmentation penetration value suggests.
Test Maus vs T-34 or 122 mm gun vs Tiger II.
Are all of these bugs or intended by the developers, considering it has been like this in the game for months?
For one, overpressure is a jank mechanic anyways. It works in rather mysterious ways.
For example:
The G6 gets two good he rounds, one pure he, the other hevt. Because they added the ability to change the fuse on hevt, you would think that would be optimal considering the hevt has the same filler as the he. But here’s the kicker, the G6’s hevt for some unknown reason, *used to be, the only hevt that didn’t actually pen vehicles when it should. Of course it’s fixed now, but for a long while it wasn’t.
Another example:
The xm247 (sergeant york) uses 40mm saphe. This saphe has about 4mm of explosive penetration. But, again, for some unknown reason the physical penetration is what saphe uses for explosive penetration. How do I know? The chieftain can be overpressured by 40mm saphe to the turret face. The chieftain has a plate where the turret meets the hull that is around 20mm thick. But because 40mm saphe is broken, it overpressures.
(Video)