Did our smart planners consider balance when modifying the map?

In the map of Poland, the red side is born on the left side of the map or on the lower side of the town. If this is a typical 3-point map, then if there are no teammates or teammates fail to seize the high ground at point C, Since its spawn point was artificially raised after the new version modification, everyone will be exposed to the fire suppression of point C.

Similarly, players born on the right side of the map or above the town, because their birth point is surrounded by terrain, will not be suppressed by the firepower of point C at all, unless they choose to leave the birth point. Is this map design? Fair? Especially in most cases, teammates will only choose to fight in the town, and no one chooses to snatch the high ground at point C.