Ok i think that gaijin broke the helis even more.
We all know that in the past the ka 50 and 52 were op. Maybe no that much, but they did have an advantage, but now lets say ka50 doesnt have any “avionics blocks”, however after receiving one hit from 7,62 in 40% of cases you cannot shoot and do anything. This is mostly gonna affect starter helis that need to get in 3km range to shoot its missiles, or like cobra they dont have guided missiles. The ka50 was a little op for heli rush but come on… if you have machine gun you could have deafeated it easliy but now every heli is more or less broken.
Mhm even the fire extingusher dosen’t work on the ka-50 after being hit 1 time.
Yes they did and they seem proud to admit it. Whoever thought the way they implemented this system was a good idea should be fired. This is simple stuff. If it isn’t ready don’t release it. How hard was that Gaijin? You added modules to a few helicopters AND THEN DECIDED TO MAKE ALL THE OTHERS not only have a hotbox the size of your entire helicopter they double down and MADE ALL THE MODULES ACT AS ONE MODULE. Hello? Hello? Anybody fckg home in there?
I agree, if you tell Gaijin to nerf OP Russian helicopters like the Ka 50 and Ka 52 OP, you get this. The developers only create more problems in the game. It seems acome that they prefer to make the game shit instead of selectively nerfing the Russian OP vehicles.
Was playing against AI in the Wasp and Scout, was constantly effectively handicapped because their MGs lit me up, and disabled my “avionics” block.
The Ka-50/52 defo needed it, but some of the starter helis definitely don’t. I’m tempted to see if I can get internal photos of the Brit Helicopters to get the boxes reduced in size at least.
Good news for proper players - those who play tanks.
nah this is garbo
there’ll be no early game fodder for my WZ305/Type 93 for challenges