But according to Navweaps the 35 sec is including the elevation and spalsh spotting.
In 1924 the typical firing cycle was 31 seconds for a 15 degree elevation. The firing cycle consisted of lowering the gun to the loading position in 5 seconds, loading in 12 seconds, elevating the gun back up in 5 seconds and then waiting 9 seconds for the director to align and fire the guns. Once the correct range and bearing was achieved, waiting time could be reduced by not spotting shell splashes.
And I am quite certain that Gaijin ignores this in other ships regardless.
That document is from 1917 so it would be of no help, since rn the debate is on whether these mount can sustain a higher RoF after removal of ready racks in the turret. TLDR you would have to find a document dated after the modernisation for bug report.
The fact that this has been reported for months and still unfixed…
My hype for Tennessee is dead now xd, unless solid damage model fixes come with the update.
Naval in general has the “127mm HE one-hit kills ship” issue. Damage models are a mess. I experience the same in Baden, which has additional reports that have been “acknowledged” for several months as well.
The HE bug affects so many Battleships- this Bayern was one-hit killed by an AI’s single 152mm HE…
Gaijin keeps acting like just throwing new shiny toys will save this mode, meanwhile this bug and many other damage model-related bugs have existed for YEARS by now and they do nothing to solve it.
I still find every single reason they gave for declining the Standards a faster RoF utter BS. First they quote its for ‘realism’. Then in the next bug report, they say its for balance reasons!
They cant even make up their minds on the excuses at this point.
“It is vital for balance that the ships that blow up as soon as they are glanced at also take twice as long to reload compared to stronger and more survivable ships with bigger guns and heavier shells.”
Ever since I got Scharnhorst yesterday, I simply club on American BBs. They just kinda die when I look at them.
So… yeah, unless this is fixed, my hype for Tennessee is as dead as every American BB when they are shot once xD.
Developers had never made such statement. This is entirely a community assumption. The only reason why these guns are still stick with 40 sec reload is that there’s no direct historical evidence so far to show these guns can sustain a higher RoF after the removal of ready racks inside the turret during the modernisation.
TrickZZter is not the game developer just to say, and he was answering more in a general sense (in ground forces RoF was more often used as balancing factor). I have been keeping my eyes on US battleship RoF reports for over two years and I had various conversations with developers on this topic so I am very sure it was not a case of “balancing”.
BTW, developer’s original response on the report you linked was that they would not accept reports with that reference which is dated before the modernisation of standard battleships.
Ah, gotcha. Still, I find this insistence puzzling especially when everyone elses reload is based on testing conditions that cant be acheived in combat.
There is nothing special about the Standards firepower to neccisate it.