Safe and Sound is an award:
https://wiki.warthunder.com/Awards
It gives you 300 SL as a reward. We have had this award in the game for as long as I can remember.
[Development] [RoadMap] Following the Roadmap: Safe Exit Zones for Aircraft in Ground Arcade Battles
I damn, i can’t believe i just straight up forgot that… Now i feel stupid, thx mate ^^
No, you don’t get penalized or actually do any damage to friendlies in GAB, only in GRB. That change to fighter CAS in GAB was one of the best changes they ever made, they should NOT revert that change, it was an absolute crap show before that change. Don’t change something that’s working perfectly 😂
And you get the safe and sound regardless if you reach the exit, so really you’re spending 10-30 seconds of your 60 seconds for a measly bit of extra SL that doesn’t seem remotely worth it, as the original safe and sound wasn’t worth it in the first place either as otherwise we wouldn’t be talking about this right now.
that we don’t know. they haven’t said.
While I do not disagree with your point, currently I am grinding as much SL as possible to buy more Travel Suitcases, and an extra 7,000 SL is quite a bit compared to my normal total of ~50k/GAB match 😂 So, I will definitely be attempting to utilize this new mechanic personally.
Will we get SP refunds for Jing out of planes on the runway in GRB? IDK if it has been implemented yet, but it would be nice for when I’m in a fighter and there’s no enemy aircraft.
I play GAB most of the time, I am very happy with any logical and rational change to CAS that improves the game mode (I personally think there is still too much CAS in GAB (too many waves per match), however, I will still advocate for positive changes like this.)
Seems backwards if they would remove the reward.
Not remove, but move. They can make it so that you only get the reward if you exit and not if the timer runs out. which is what i’ve asked them about above.
A chance to get it.
That’s still making it worse, doing the same thing before and after would result in lower rewards.
oh yes absolutely, i’m just saying that we haven’t got all the info yet so we don’t know how it will work while you are stating things as if they are absolute and will work that way.
I’ve been here for 10 years, assume the worst, hope for the best and the latter was always wrong.
sounds like a life motto.
you’ll never be disappointed because you expect the worst and can only ever be pleasantly surprised if something ever exceeds expectations.
Can we also do something about not getting a kill credit for people crashing, ending a fight without no one being rewarded for playing? Why does leaving your plane reward the a player in your vicinity with a kill but crashing does not?
There’s nothing more frustrating then getting on someones six after a few turns only for themt to crash into the ground, by mistake or deliberatly, and you get nothing in return.
Not wrong
I think this change is a good one. This give the Air Player in GAB a reason to (at least try to) save their Plane.
Good improvement. Hope it will reduce the rain of Kamikazes.
But… I was playing SPAA a lot. Not because it is fun… because it is necessary. SPAA is unfair since you trade a valuable vehicle spawn to cheap air-strikes. And because you need to self destruct if no cap is available and you are out of ammunition. Still, plane kills were helpful to get a better score. Many of SPAA kills come from planes that are hit (not destroyed or seriously damaged) and then crash into the ground like Kamikaze. If these aren’t counted anymore, playing a SPAA will be a total waste of time.
You want make a fair deal? Then count damaged planes when they exit and allow SPAA loading ammunition in spawns.
Agreed, and specifically Naval’s, it’s absolutely best spawn system.
Ships do not require Spawn Points, instead you get three (and only three) ship spawns, which means no snowball effect due to both not needing to earn SP and also preventing respawn spam from players with a billion crew slots; everyone gets three, always.
Spawn Points instead exist only for aircraft, and the spawn options are a wonderful blend of Ground AB/RB; you can bring your own planes unlike Ground AB, but can also pick a “random” plane if you don’t have one unlike Ground RB.
I’d love to see Ground AB/RB switch to this, especially bringing your own planes for AB (could still be on a timer, just with actual plane choice).