[Development] [RoadMap] Following the Roadmap: Safe Exit Zones for Aircraft in Ground Arcade Battles

like this, F16C and all that top tire is most popular, but props and like 10-11 br ranks are most played.

Im in EU also and I play over day mostly after that I enjoy life, not gonna waste my afternoon on arcade ground :-)

This sounds terrific, but there are a number of additional improvements for Ground AB’s fly-out events I really hope you’d consider implementing, Gaijin:

  1. Fixing both team’s aircraft spawn placement so players are not immediately coming under fire when they spawn (or worse, if there’s major lag, already shot down before you even have control of your plane).

  2. Ability to cancel joining a fly-out event (and subsequently freeing up the slot you held for a teammate to fill) so you have the freedom to deal with sudden changes in a situation, and not needlessly lose your tank because you’re committed to the event.

  3. Bring back cockpit view (I hate that this was removed years ago 😢).

  4. Option to have the nation of the aircraft played in Ground AB’s fly-out events to match the nation of the ground vehicles being played.

Honestly, I’d prefer Ground AB’s aircraft gameplay functionality to work in the same manner as Ground RB and Naval AB/RB, but I’d still be really happy with these improvements. Please consider them, Gaijin. 🫡

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This isn’t a definition.

the word “popular” means “liked, enjoyed, or supported by many people” and so the phrase “most popular” would then mean that the largest number of people like, enjoy or support (or in this case, play) that thing.
so in this context “most popular” and “most played” are by definition synonymous phrases.

Yeah. I think rewarding for landing back at the af in grb would be nice.

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Honestly, I’d love it for tanks as well.

MG SPAA is kind of useless after planes stop being a threat. Retreat off the map, wait 1 minute to respawn without repair costs and come back in a proper tank.

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This looks like another idea that is very good, but unfortunately poorly implemented.

You know where’s the problem? You give players a choice to waste their time, fly to the safe zone and receive a random reward:

Or just J-out / crash (when damaged) and receive 30% of the rewards of the player credited for a kill. So if you actually J-out / crash (when damaged), you receive: score + RP + SL and you save time.

Why not giving players e.g. 50% of base kill rewards (score + RP + SL) at the current BR for reaching the exit zone? That would make it worth it.

With your proposition there is a chance that the player will only waste time reaching the zone, and get unlucky with RNG that will basically give them nothing at all (because they e.g. already have artillery strikes). The only thing that could be worth it are additional air event points, but they are random and I bet they will be very rare to see. I still prefer guaranteed score + RP + SL rewards from dying early.

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if anything you need to do the opposite. what you are saying makes no sense. you need to extrapolate and explain, not dumb down.

Useless change with randomness bruh
But I guess it doesnt hurt

He’s just a troll

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Going to implement a whole new feature for pocket change, not even a guaranteed reward but if you’re lucky you can get 1k SL in the majority of cases?

they usually have to spend the remaining time of the air event (usually about half a minute) doing nothing.

And now you’ve replaced half a minute of doing nothing with half a minute of flying in a straight line to an exit zone instead? Is that the intensity mentioned?

This also going to nerf SPAA even more as arcade they were able to get kills and benefit from crashing planes by being credited a kill if they managed to hit them before they did so, but of course you would buff planes and nerf SPAA at every opportunity.

Hell hasn’t frozen over yet but maybe you can dedicate some attention to that at some point, how about an exit zone for ground forces to spawn SPAA instead of being forced to self destruct.

depends on how the sentence is ment. i wrote and asked about it above but so far no answer.

There is no mention of what will happen if the timer runs out before you escape or if the timer is to be removed altogether. will add this question to my post above, didn’t think about it before.

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I havent played ground arcade in years but my god i can see this being a well deserved change. Good job dev team!

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Presumably because they did the math and concluded any score based reward of that size could be fairly easily gamed. Spawn the plane, exit for score without doing anything else, go back to ground game. Same reason you don’t get score for takeoffs and landings.

You could even see a bot designed to rushcap get that score, then take the SP and do an immediate exit for a little more score.

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What about a score based reward for the score accumulated during the time in the aircraft and not the total match score (like activating an “order”). This is also what i assumed the other user ment.

this would then also incentivize actually playing well and not spam all rockets as you crash into the ground in one motion.

But you know you can actually spawn a plane in Ground Arcade, get close to the enemy (below about 3 km), J-out (or crash when damaged), and gain 30% of the kill rewards (including the score)? This system works like that since the devs added the death rewards in 2021. How is the proposed random reward for leaving the area better than this?

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I have a bad feeling that GAB folks are not gonna be happy about this.

Yeah, I know.

Back before when score was just an intermediate reward without any real meaning of its own you could have done what you propose, I think. The other change here has been making all events score based, including the ones with sellable coupons, so now they have to protect score as a reward from exploitation as much or more than they protect SL/RP.

I personally don’t think it will change much. I will definitely prefer 30% of the kill rewards, so I won’t go for these new exit zones, in my opinion the random reward is not worth it. I can most of the time get better rewards much quicker if I simply J-out close to the enemy. So I will play exactly the same way as before.

Let’s hope they won’t remove the 30% kill rewards when you die in a plane. Because it’s also possible for them to use this announced change to silently nerf the current system at the same time (and completely remove mentioned 30% kill rewards for J-out or crashing with a damaged plane).

This is an interesting point. Because if I’m wrong, and players will start using these new exit zones very often, then it will indeed be just another nerf to SPAAs.

We already had SPAAs in Ground Arcade hugely nerfed, when the devs changed the rules of spawning planes. Less planes means less targets. And nothing was done to compensate SPAAs for this change.

Then the devs removed most critical hits on planes, which again reduced the score and rewards for killing planes. And again, nothing was done to compensate SPAAs for this change.

The announced change could be yet another hit to SPAA players in Ground Arcade. And again, there is no sign of anything being planned to compensate SPAAs for this potential nerf.

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Can you allow friendly tanks to be visible to fighters after the enemy planes have been shot down? Just so we don’t accidentally strafe a friendly tank should we have some ammo left to spend on our way out.

I suppose, not that I play GAB anyway. Do have over 2500 hundred so I can certainly argue but not my forte to do so.